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Showing below up to 83 results in range #1 to #83.

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  1. (hist) ‎Mod list ‎[50,240 bytes]
  2. (hist) ‎Opis zadania — bitewne AI dla VCMI ‎[50,229 bytes]
  3. (hist) ‎Coding guidelines ‎[18,725 bytes]
  4. (hist) ‎List of all bonus types ‎[18,502 bytes]
  5. (hist) ‎Map format ‎[11,159 bytes]
  6. (hist) ‎Town Format ‎[11,055 bytes]
  7. (hist) ‎Serialization ‎[10,693 bytes]
  8. (hist) ‎Spell Format ‎[10,478 bytes]
  9. (hist) ‎How to build VCMI (Windows/Vcpkg) ‎[8,941 bytes]
  10. (hist) ‎Object instance format ‎[8,506 bytes]
  11. (hist) ‎How to build VCMI (Linux) ‎[8,284 bytes]
  12. (hist) ‎Modding guidelines ‎[7,760 bytes]
  13. (hist) ‎Modding changelog ‎[7,052 bytes]
  14. (hist) ‎How to build VCMI (macOS) ‎[6,712 bytes]
  15. (hist) ‎How to build VCMI (Windows/Visual Studio 2015) ‎[6,561 bytes]
  16. (hist) ‎Code structure ‎[6,526 bytes]
  17. (hist) ‎Logging API ‎[6,325 bytes]
  18. (hist) ‎Animation Format ‎[6,303 bytes]
  19. (hist) ‎Installation on Linux ‎[5,467 bytes]
  20. (hist) ‎VCMI ‎[5,356 bytes]
  21. (hist) ‎Creature Format ‎[4,991 bytes]
  22. (hist) ‎TODO list ‎[4,928 bytes]
  23. (hist) ‎Object Format ‎[4,805 bytes]
  24. (hist) ‎Bonus system ‎[4,766 bytes]
  25. (hist) ‎Mod file Format ‎[4,657 bytes]
  26. (hist) ‎List of all event conditions ‎[4,644 bytes]
  27. (hist) ‎How to build VCMI (Android) ‎[4,564 bytes]
  28. (hist) ‎How to build VCMI (iOS) ‎[4,365 bytes]
  29. (hist) ‎How to build VCMI (Linux/Cmake/MXE) ‎[4,050 bytes]
  30. (hist) ‎Project infrastructure ‎[3,931 bytes]
  31. (hist) ‎Installation on iOS ‎[3,907 bytes]
  32. (hist) ‎Packages ‎[3,652 bytes]
  33. (hist) ‎How to build VCMI (Linux/Cmake/Conan) ‎[3,589 bytes]
  34. (hist) ‎Mods repository ‎[3,585 bytes]
  35. (hist) ‎Bug reporting guidelines ‎[3,433 bytes]
  36. (hist) ‎Building bonuses ‎[3,375 bytes]
  37. (hist) ‎Cheat codes ‎[3,334 bytes]
  38. (hist) ‎Mod system proposal ‎[3,257 bytes]
  39. (hist) ‎Hero Format ‎[3,079 bytes]
  40. (hist) ‎Random map template ‎[3,003 bytes]
  41. (hist) ‎Hero Classes Format ‎[2,903 bytes]
  42. (hist) ‎Adventure AI ‎[2,602 bytes]
  43. (hist) ‎Bonus Format ‎[2,508 bytes]
  44. (hist) ‎Skill Format ‎[2,438 bytes]
  45. (hist) ‎Main Page ‎[2,425 bytes]
  46. (hist) ‎Game mechanics ‎[2,404 bytes]
  47. (hist) ‎Mod Handler ‎[2,358 bytes]
  48. (hist) ‎List of bonus updaters ‎[2,189 bytes]
  49. (hist) ‎Installation on Android ‎[2,160 bytes]
  50. (hist) ‎Development with Qt Creator ‎[2,032 bytes]
  51. (hist) ‎Battle interface ‎[2,016 bytes]
  52. (hist) ‎Installation on Windows ‎[1,983 bytes]
  53. (hist) ‎Frequently asked questions ‎[1,974 bytes]
  54. (hist) ‎Branching strategy ‎[1,949 bytes]
  55. (hist) ‎Bug tracker usage ‎[1,917 bytes]
  56. (hist) ‎Installation on macOS ‎[1,835 bytes]
  57. (hist) ‎Project servers configuration ‎[1,776 bytes]
  58. (hist) ‎List of bonus limiters ‎[1,735 bytes]
  59. (hist) ‎Map objects: Creature bank ‎[1,574 bytes]
  60. (hist) ‎Project status ‎[1,394 bytes]
  61. (hist) ‎Artifact Format ‎[1,392 bytes]
  62. (hist) ‎Primitive controls ‎[1,302 bytes]
  63. (hist) ‎List of bonus value types ‎[1,013 bytes]
  64. (hist) ‎Json parser and writer ‎[1,001 bytes]
  65. (hist) ‎Log files ‎[993 bytes]
  66. (hist) ‎Map objects: Dwelling ‎[846 bytes]
  67. (hist) ‎Lib ‎[803 bytes]
  68. (hist) ‎Adventure map state ‎[704 bytes]
  69. (hist) ‎List of bonus range types ‎[683 bytes]
  70. (hist) ‎Engine features ‎[666 bytes]
  71. (hist) ‎List of bonus duration types ‎[603 bytes]
  72. (hist) ‎Server ‎[601 bytes]
  73. (hist) ‎Netpacks ‎[525 bytes]
  74. (hist) ‎List of bonus propagators ‎[501 bytes]
  75. (hist) ‎Battle state ‎[490 bytes]
  76. (hist) ‎Game state ‎[412 bytes]
  77. (hist) ‎List of bonus sources ‎[356 bytes]
  78. (hist) ‎How to build VCMI (Linux/MinGW) ‎[255 bytes]
  79. (hist) ‎Installation ‎[203 bytes]
  80. (hist) ‎Client ‎[186 bytes]
  81. (hist) ‎Installation on Apple ‎[114 bytes]
  82. (hist) ‎Package folder structure ‎[93 bytes]
  83. (hist) ‎Modding ‎[11 bytes]

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