User contributions
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)
- 18:43, 10 November 2011 (diff | hist) . . (-1) . . List of all bonus types
- 18:41, 10 November 2011 (diff | hist) . . (+55) . . List of all bonus types (→Spell immunities)
- 18:41, 10 November 2011 (diff | hist) . . (-55) . . List of all bonus types (→Spell effects)
- 18:36, 10 November 2011 (diff | hist) . . (-77) . . List of all bonus types (→Creature spellcasting and activated abilities)
- 18:35, 10 November 2011 (diff | hist) . . (+77) . . List of all bonus types (→Creature spellcasting and triggered abilities)
- 18:34, 10 November 2011 (diff | hist) . . (+55) . . List of all bonus types (→Spell effects)
- 18:34, 10 November 2011 (diff | hist) . . (-54) . . List of all bonus types (→Creature spellcasting and triggered abilities)
- 18:34, 10 November 2011 (diff | hist) . . (+64) . . List of all bonus types (→Hero bonuses)
- 18:33, 10 November 2011 (diff | hist) . . (-65) . . List of all bonus types (→Creature bonuses)
- 18:31, 10 November 2011 (diff | hist) . . (+21) . . List of all bonus types (→Static abilities and immunities)
- 18:31, 10 November 2011 (diff | hist) . . (-21) . . List of all bonus types (→Special abilities)
- 18:31, 10 November 2011 (diff | hist) . . (+27) . . List of all bonus types (→Static abilities and immunities)
- 18:31, 10 November 2011 (diff | hist) . . (+16) . . List of all bonus types (→Special abilities)
- 18:30, 10 November 2011 (diff | hist) . . (-45) . . List of all bonus types (→Combat abilities)
- 18:30, 10 November 2011 (diff | hist) . . (+372) . . List of all bonus types (→Creature spellcasting and spell immunities)
- 18:29, 10 November 2011 (diff | hist) . . (-349) . . List of all bonus types (→Static abilities and immunities)
- 18:29, 10 November 2011 (diff | hist) . . (+4) . . List of all bonus types (→Combat abilities)
- 18:28, 10 November 2011 (diff | hist) . . (+72) . . List of all bonus types (→Creature abilities)
- 17:32, 10 November 2011 (diff | hist) . . (+1,522) . . List of all bonus types (→Creature abilities)
- 17:32, 10 November 2011 (diff | hist) . . (-1,522) . . List of all bonus types (→Creature spellcasting and spell immunities)
- 17:31, 10 November 2011 (diff | hist) . . (+2) . . List of all bonus types (→Hero specialties)
- 15:20, 10 November 2011 (diff | hist) . . (0) . . Battle state (→Creature stack) (current)
- 15:20, 10 November 2011 (diff | hist) . . (+249) . . Battle state
- 15:16, 10 November 2011 (diff | hist) . . (+35) . . Bonus system
- 15:14, 10 November 2011 (diff | hist) . . (+6) . . m List of all bonus types (→Creature spellcasting and immunities)
- 15:14, 10 November 2011 (diff | hist) . . (+64) . . List of all bonus types (→Creature abilities)
- 15:13, 10 November 2011 (diff | hist) . . (-66) . . List of all bonus types (→Hero specialties)
- 15:09, 10 November 2011 (diff | hist) . . (+208) . . List of all bonus types
- 15:07, 10 November 2011 (diff | hist) . . (-5) . . List of all bonus types (→Creature abilities)
- 15:06, 10 November 2011 (diff | hist) . . (0) . . List of all bonus types (→Hero bonuses)
- 15:06, 10 November 2011 (diff | hist) . . (+7,756) . . N List of all bonus types (Created page with " = General-purpose bonuses = * NONE * MORALE * LUCK * MAGIC_SCHOOL_SKILL eg. for magic plains terrain, subtype: school of magic (0 - all, 1 - fire, 2 - air, 4 - water, 8 - earth...")
- 14:46, 10 November 2011 (diff | hist) . . (+142) . . Bonus system
- 14:05, 10 November 2011 (diff | hist) . . (-1) . . Lib (→Library of general-purpose structures)
- 14:05, 10 November 2011 (diff | hist) . . (+16) . . Lib (→Library of general-purpose structures)
- 14:03, 10 November 2011 (diff | hist) . . (+25) . . Code structure (→Configuration)
- 14:01, 10 November 2011 (diff | hist) . . (+41) . . Code structure (→StupidAI)
- 14:01, 10 November 2011 (diff | hist) . . (+44) . . Code structure (→GeniusAI)
- 14:00, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→The big picture)
- 13:59, 10 November 2011 (diff | hist) . . (+1,050) . . N Primitive controls (Created page with "VCMI provides a set of controls a window can be build from. We have already written basic counterparts of most of standard controls like buttons, labels etc. Here is a list of th...")
- 13:59, 10 November 2011 (diff | hist) . . (-1,053) . . Code structure (→Primitive controls)
- 13:57, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→Expert System)
- 13:56, 10 November 2011 (diff | hist) . . (0) . . Code structure (→Modding tools)
- 13:56, 10 November 2011 (diff | hist) . . (+2) . . Code structure (→ERM parser)
- 13:55, 10 November 2011 (diff | hist) . . (-2) . . Code structure (→Modding tools)
- 13:55, 10 November 2011 (diff | hist) . . (-1) . . Code structure (→ERM parser =)
- 13:55, 10 November 2011 (diff | hist) . . (+26) . . Code structure (→The big picture)
- 13:54, 10 November 2011 (diff | hist) . . (+120) . . Code structure
- 13:53, 10 November 2011 (diff | hist) . . (-17) . . Lib (→Library of general-purpose structures)
- 13:53, 10 November 2011 (diff | hist) . . (+17) . . Lib (→Library of general-purpose structures)
- 13:52, 10 November 2011 (diff | hist) . . (+33) . . Code structure (→Artificial Intelligence (AI))
- 13:52, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→Expert System)
- 13:50, 10 November 2011 (diff | hist) . . (+266) . . Code structure (→Exper System)
- 13:48, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→[Exper System]])
- 13:48, 10 November 2011 (diff | hist) . . (+67) . . Code structure (→Neural network)
- 13:47, 10 November 2011 (diff | hist) . . (+87) . . Code structure (→GeniusAI)
- 13:46, 10 November 2011 (diff | hist) . . (+4) . . TODO list (→Adventure AI)
- 13:45, 10 November 2011 (diff | hist) . . (+145) . . Battle state
- 13:44, 10 November 2011 (diff | hist) . . (-309) . . Server (current)
- 13:43, 10 November 2011 (diff | hist) . . (+151) . . Client (current)
- 13:42, 10 November 2011 (diff | hist) . . (+4) . . Server (→Operation)
- 13:41, 10 November 2011 (diff | hist) . . (+22) . . Server
- 13:40, 10 November 2011 (diff | hist) . . (+96) . . N Battle state (Created page with "Battle states defines structure of battlefield, positions of stacks and spells possible to cast.")
- 13:39, 10 November 2011 (diff | hist) . . (+19) . . Game state
- 13:32, 10 November 2011 (diff | hist) . . (0) . . Lib (→Game object handlers)
- 13:30, 10 November 2011 (diff | hist) . . (+6) . . Adventure map state (→Important object classes) (current)
- 13:30, 10 November 2011 (diff | hist) . . (+698) . . N Adventure map state (Created page with "Adventure map holds all adventure objects. defined in ObjectHandler.h. These objects are represented by big classes with multiple properties and reahc functionality. Major part o...")
- 13:23, 10 November 2011 (diff | hist) . . (+35) . . N Client (Created page with "Client represents player interface.")
- 13:22, 10 November 2011 (diff | hist) . . (0) . . Lib (→Library of general-purpose structures)
- 13:21, 10 November 2011 (diff | hist) . . (+185) . . Lib (→Game object handlers)
- 13:18, 10 November 2011 (diff | hist) . . (+2,016) . . N Battle interface (Created page with "=== Animations of creatures === All animations of creatures in a battle are handled by storing currently displayed animations in pendingAnims vector. When server tells that an ev...") (current)
- 13:18, 10 November 2011 (diff | hist) . . (+10) . . Code structure (→Battle)
- 13:17, 10 November 2011 (diff | hist) . . (-2,018) . . Code structure (→Battle)
- 13:16, 10 November 2011 (diff | hist) . . (+127) . . Lib (→Library of general-purpose structures)
- 13:14, 10 November 2011 (diff | hist) . . (+79) . . Lib (→Library of general-purpose structures)
- 13:11, 10 November 2011 (diff | hist) . . (-14) . . Code structure (→[State of game [Game state]])
- 13:11, 10 November 2011 (diff | hist) . . (0) . . Code structure (→State of game Game state)
- 13:11, 10 November 2011 (diff | hist) . . (-36) . . Code structure (→State of game http://wiki.vcmi.eu/index.php?title=Game_state)
- 13:10, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→The big picture)
- 13:10, 10 November 2011 (diff | hist) . . (+49) . . Code structure (→State of game)
- 13:07, 10 November 2011 (diff | hist) . . (+373) . . N Lib (Created page with "Lib consists of two logical parts: == Library of general-purpose structures == * int3 * Creature set * Bonus * Json parser == Game object handlers == * [[Adventur...")
- 13:00, 10 November 2011 (diff | hist) . . (+122) . . Server (→Game state)
- 13:00, 10 November 2011 (diff | hist) . . (+9) . . Server (→Battle state)
- 12:59, 10 November 2011 (diff | hist) . . (+4) . . Netpacks (→Packs for client)
- 12:59, 10 November 2011 (diff | hist) . . (-45) . . Netpacks (→Packs for server)
- 12:58, 10 November 2011 (diff | hist) . . (+566) . . N Netpacks (Created page with "Net packs are simple structures used to transmit information between client and server. They are defined in netpacks.h file. Packs can be applied to both client and server. The c...")
- 12:57, 10 November 2011 (diff | hist) . . (+392) . . N Game state (Created page with "All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it: * Player state handled by CPlayerState class * [[Tea...")
- 12:57, 10 November 2011 (diff | hist) . . (-394) . . Server (→Game state)
- 12:56, 10 November 2011 (diff | hist) . . (+4) . . Server (→Game state)
- 12:47, 10 November 2011 (diff | hist) . . (+1,143) . . N Server (Created page with "The main purpose of server is to maintain the state of game and to inform clients participating in game about changes. Ideally, all the mechanics should be handled by server in o...")
- 12:39, 10 November 2011 (diff | hist) . . (-6) . . Code structure
- 12:36, 10 November 2011 (diff | hist) . . (+76) . . Code structure
- 12:21, 10 November 2011 (diff | hist) . . (+4) . . Code structure
- 08:56, 23 October 2011 (diff | hist) . . (+23) . . TODO list (→Optional features)
- 08:55, 23 October 2011 (diff | hist) . . (-49) . . TODO list (→Pathfinder with teleport / ship handling)
- 08:55, 23 October 2011 (diff | hist) . . (-90) . . TODO list (→Missing game objects)
- 08:57, 18 September 2011 (diff | hist) . . (+66) . . TODO list
- 06:03, 7 September 2011 (diff | hist) . . (0) . . m TODO list (→Scripting system)
- 13:47, 5 September 2011 (diff | hist) . . (-12) . . TODO list (→Missing game objects)
- 13:47, 5 September 2011 (diff | hist) . . (-37) . . TODO list (→Audio)
- 14:08, 19 July 2011 (diff | hist) . . (+47) . . Engine features
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)