User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 17:55, 14 January 2017 (diff | hist) . . (+63) . . Map format (→Player information format)
- 16:36, 12 January 2017 (diff | hist) . . (+7) . . List of all event conditions (→Win/Loss conditions)
- 16:16, 12 January 2017 (diff | hist) . . (-5) . . List of all event conditions (→have_0 (pickable objects))
- 16:15, 12 January 2017 (diff | hist) . . (-49) . . List of all event conditions (→have_0)
- 16:14, 12 January 2017 (diff | hist) . . (+83) . . List of all event conditions (→have_0)
- 12:08, 12 January 2017 (diff | hist) . . (+21) . . Map format (Undo revision 2343 by AVS (talk))
- 12:04, 12 January 2017 (diff | hist) . . (-21) . . Map format (→Logical event conditions)
- 11:10, 12 January 2017 (diff | hist) . . (-1) . . Map format (→Logical event conditions)
- 08:53, 8 January 2017 (diff | hist) . . (+46) . . Animation Format (→Texture atlas grid format)
- 17:46, 7 January 2017 (diff | hist) . . (0) . . Animation Format (→Texture atlas grid format)
- 17:45, 7 January 2017 (diff | hist) . . (+38) . . Animation Format (→Texture atlas grid format)
- 17:44, 7 January 2017 (diff | hist) . . (-49) . . Animation Format (→Texture atlas format)
- 17:38, 7 January 2017 (diff | hist) . . (-1) . . Animation Format (→Proposed format extensions)
- 17:35, 7 January 2017 (diff | hist) . . (+83) . . Animation Format (→Void format)
- 17:30, 7 January 2017 (diff | hist) . . (+113) . . Animation Format (→Texture atlas format)
- 17:10, 7 January 2017 (diff | hist) . . (+590) . . Animation Format (→Texture atlas format)
- 16:52, 7 January 2017 (diff | hist) . . (-6) . . Animation Format (→Proposed format extensions)
- 16:44, 7 January 2017 (diff | hist) . . (+817) . . Animation Format (→Proposed format extentions)
- 16:34, 7 January 2017 (diff | hist) . . (+30) . . Animation Format (→Format description)
- 20:27, 24 December 2016 (diff | hist) . . (+97) . . Map format (→Hero definition format)
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)