Difference between revisions of "Skill Format"

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(Skill level format)
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Work in progress. Currently you can only modify existing secondary skills, not add new ones.
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== Main format ==
 
== Main format ==
 
<syntaxhighlight lang="javascript">
 
<syntaxhighlight lang="javascript">
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     "skillName":
 
     "skillName":
 
     {
 
     {
 +
        //numeric id of skill required only for original skills, prohibited for new skills
 +
        "index":    0,
 +
        //Mandatory
 +
        "name":    "Localizable name",
 
         //optional base format, will be merged with basic/advanced/expert
 
         //optional base format, will be merged with basic/advanced/expert
 
         "base":    {Skill level base format},
 
         "base":    {Skill level base format},
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         "expert":  {Skill level format}
 
         "expert":  {Skill level format}
 
     }
 
     }
 
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
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The following modifies the tactics skill to grant an additional speed boost at advanced and expert levels.
 
The following modifies the tactics skill to grant an additional speed boost at advanced and expert levels.
 
<syntaxhighlight lang="javascript">
 
<syntaxhighlight lang="javascript">
"tactics" : {
+
"core:tactics" : {
 
     "base" : {
 
     "base" : {
 
         "effects" : {
 
         "effects" : {

Revision as of 20:37, 6 September 2017

Work in progress. Currently you can only modify existing secondary skills, not add new ones.

Main format

{
    "skillName":
    {
        //numeric id of skill required only for original skills, prohibited for new skills
        "index":    0,
        //Mandatory
        "name":     "Localizable name",
        //optional base format, will be merged with basic/advanced/expert
        "base":     {Skill level base format},
        //configuration for different skill levels
        "basic":    {Skill level format},
        "advanced": {Skill level format},
        "expert":   {Skill level format}
    }
}

Skill level base format

Json object with data common for all levels can be put here. These configuration parameters will be default for all levels. All mandatory level fields become optional if they equal "base" configuration.

Skill level format

{
    //Optional, localizable description
    //Use {xxx} for formatting
    "description": "",
    //Bonuses provided by skill at given level
    //If different levels provide same bonus with different val, only the highest applies
    "effects":
    {
        "firstEffect":  {bonus format},
        "secondEffect": {bonus format}
        //...
    }
}

Example

The following modifies the tactics skill to grant an additional speed boost at advanced and expert levels.

"core:tactics" : {
    "base" : {
        "effects" : {
            "main" : {
                "subtype" : "skill.tactics",
                "type" : "SECONDARY_SKILL_PREMY",
                "valueType" : "BASE_NUMBER"
            },
            "xtra" : {
                "type" : "STACKS_SPEED",
                "valueType" : "BASE_NUMBER"
            }
        }
    },
    "basic" : {
        "effects" : {
            "main" : { "val" : 3 },
            "xtra" : { "val" : 0 }
        }
    },
    "advanced" : {
        "description" : "{Advanced Tactics}\n\nAllows you to rearrange troups within 5 hex rows, and increases their speed by 1.",
        "effects" : {
            "main" : { "val" : 5 },
            "xtra" : { "val" : 1 }
        }
    },
    "expert" : {
        "description" : "{Expert Tactics}\n\nAllows you to rearrange troups within 7 hex rows, and increases their speed by 2.",
        "effects" : {
            "main" : { "val" : 7 },
            "xtra" : { "val" : 2 }
        }
    }
}