Difference between revisions of "Server"

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(Game state)
(Battle state)
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= [[Game state]] =
 
= [[Game state]] =
  
= Battle state =
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= [[Battle state]] =
  
Battle is unusual structure, as it is avaliable during combat.
+
Battle is unusual structure, as it is avaliable only during combat.
 
Info about current battle is handled by BattleState class in BattleState.cpp
 
Info about current battle is handled by BattleState class in BattleState.cpp

Revision as of 13:00, 10 November 2011

The main purpose of server is to maintain the state of game and to inform clients participating in game about changes. Ideally, all the mechanics should be handled by server in order to avoid cheating on client side.

Operation

Information about changes is sent to all clients with netpacks from GameHandler defined in gamehandler.cpp. This way every client receives synchronized information about changes in game state. Server receives requests in form of netpacks from clients entered via player interface and processes it according to game mechanics.

Game state

Battle state

Battle is unusual structure, as it is avaliable only during combat. Info about current battle is handled by BattleState class in BattleState.cpp