This page lists all mods currently available for VCMI
To install mod unpack archive in /Mods. This should result in such directory structure: <data directory>/Mods/<name of mod>/mod.json
There is no need to activate newly installed mods - any mods not present in list of loaded mods will be considered as newly installed and will be enabled on start.
If you want to activate or deactivate specific mod open file <data dir>/config/modSettings.json. Set mod state to "false" for disabling it or to "true" for enabling.
To remove mod delete its folder (<data dir>/Mods/modname). Note that there is no update modSettings.json manually.
Data directory location is system-specific:
- Windows : Same as your Heroes III directory
- Unix-like : Inside home directory: ~/.vcmi
|Town||Cove town (Russian)||Authors|
|Download|| New town, Cove originally made for HotA addon
now ported to VCMI
| VCMI team|
|Download||Two new creatures, big and furry||Axolotl, Warmonger|
|Creatures||3 3ew neutral units (fixed)||Authors|
|Download||Dark Elemental, Man at Arms, Mountain Dwarf||Lord hawk|
|Artifacts||New artifacts pack||Authors|
|Download||First new artifact pack proposed by Withcking||Witchking|
|Artifacts||H4 artifacts pack||Authors|
|Download||Artifacts from H4 ported to VCMI||Kuririn & Warmonger|
|Graphical||High resolution main menu||Authors|
|Download||New scalable main menu graphics that can be used with high resolutions||Dru|
|Download||Negative luck mod, enables this option and makes game more suited for this feature||Ivan|