Difference between revisions of "Mod list"

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Revision as of 23:21, 23 April 2013

This page lists all mods currently available for VCMI

Mod usage

To install mod unpack archive in /Mods. This should result in such directory structure: <data directory>/Mods/<name of mod>/mod.json

There is no need to activate newly installed mods - any mods not present in list of loaded mods will be considered as newly installed and will be enabled on start.

If you want to activate or deactivate specific mod open file <data dir>/config/modSettings.json. Set mod state to "false" for disabling it or to "true" for enabling.

To remove mod delete its folder (<data dir>/Mods/modname). Note that there is no update modSettings.json manually.

Notes

Data directory location is system-specific:

  • Windows : Same as your Heroes III directory
  • Unix-like : Inside home directory: ~/.vcmi

Mod list

Artifacts New artifacts pack Authors
Download First new artifact pack proposed by Withcking Witchking
Screenshot


Town Cove town (Russian) Authors
Download New town, Cove originally made for HotA addon
now ported to VCMI
VCMI team
HotA Crew
Screenshot


Town Cove town (Polish) Authors
Download New town, Cove originally made for HotA addon
now ported to VCMI
Serd
Hobbit
Screenshot


Town Preserve Town Authors
Download Lord_Hawk
Screenshot


Town Forge Authors
Download Witchking
Screenshot


Town Grove Authors
Download Pointer
[ Screenshot]


Graphical High resolution main menu Authors
Download New scalable main menu graphics that can be used with high resolutions Dru
Screenshot