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<big>'''Welcome to VCMI Project Wiki'''</big>
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__NOTOC__
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= Welcome to VCMI Project Wiki =
  
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[[VCMI]] is an open-source project aiming to reimplement HMM3:WoG and SoD game engines, giving it new and extended possibilities.
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== Latest release ==
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As of January 2021, we dont make big official releases anymore, but instead we provide a new version every several days: everytime when there is a new feature finished or new bug fixed.<br/>
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Although there are no official "big releases", we reccomend updating the game at least twice a year, to make sure you have an updated, best version.<br/>
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We try not to break savegame files compatibility, so you shouldnt have problem returning to your old games after update.<br/>
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Please see corresponding "installation on" articles for details for your platform.<br/>
  
 
== Documentation and guidelines for users ==
 
== Documentation and guidelines for users ==
* [http://www.4shared.com/file/135714811/d0214227/vcmimanual.html Manual]
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* [[VCMI | General information about VCMI Project]]
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* [[Frequently asked questions]]
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* [[Engine features]]
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* [[Game mechanics]]
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* [[Bug reporting guidelines]]
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* [[Mod list]]
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* [[Cheat codes]]
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* [[Installation]] guides:
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** [[Installation on Windows|Windows]]
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** [[Installation on macOS|macOS]]
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** [[Installation on Linux|Linux]]
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** [[Installation on Android|Android]]
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== Documentation and guidelines for modders ==
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* [[Modding guidelines]]
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* [[Mods repository]]
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* Formats:
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** [[Mod file Format]]
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** [[Town Format]]
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** [[Hero Classes Format]]
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** [[Hero Format]]
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** [[Creature Format]]
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** [[Artifact Format]]
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** [[Animation Format]]
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** [[Bonus Format]]
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** [[Object Format]]
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** [[Spell Format]]
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** [[Skill Format]]
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* [[User:AVS/Scripting|Upcoming scripting support]]
  
 
== Documentation and guidelines for developers ==
 
== Documentation and guidelines for developers ==
* [[How to build VCMI (Windows)]]
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* How to build using CMake:
* [[How to build VCMI (Linux)]]
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** [[How_to_build_VCMI_(Linux)|Linux]]
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** [[How_to_build_VCMI_(Linux/Cmake/MXE)|Linux/MXE (for Windows)]]
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** [[How_to_build_VCMI_(macOS)|macOS]]
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** [[How_to_build_VCMI_(Windows/Vcpkg)|Windows]]
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* Unsupported build instructions:
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** [[How_to_build_VCMI_(Windows/Visual_Studio_2015)|Windows/MSVS (Visual Studio 2015)]]
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* [[Coding guidelines]]
 
* [[Code structure]]
 
* [[Code structure]]
 
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* [[Logging API]]
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* [[Bug tracker usage]]
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* [[TODO list]]
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* [[Project status]]
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* Development environment guides:
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** [[Development with Qt Creator]]
  
 
== VCMI Places ==
 
== VCMI Places ==
* [http://forum.vcmi.eu/portal.php Portal]
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* [https://vcmi.eu/ Website]
* [http://forum.vcmi.eu/ Forum]
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* [https://forum.vcmi.eu/ Forum]
* [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA&hl=pl List of implemented game items]
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* [https://bugs.vcmi.eu/ Bugtracker]
* [http://bugs.vcmi.eu/ Bugtracker]
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* [https://slack.vcmi.eu/ Slack invite page]
* [https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk/ SVN]
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* [https://github.com/vcmi/vcmi GitHub repository]

Latest revision as of 22:49, 16 February 2021

Welcome to VCMI Project Wiki

VCMI is an open-source project aiming to reimplement HMM3:WoG and SoD game engines, giving it new and extended possibilities.

Latest release

As of January 2021, we dont make big official releases anymore, but instead we provide a new version every several days: everytime when there is a new feature finished or new bug fixed.
Although there are no official "big releases", we reccomend updating the game at least twice a year, to make sure you have an updated, best version.
We try not to break savegame files compatibility, so you shouldnt have problem returning to your old games after update.
Please see corresponding "installation on" articles for details for your platform.

Documentation and guidelines for users

Documentation and guidelines for modders

Documentation and guidelines for developers

VCMI Places