Difference between revisions of "List of bonus duration types"
From VCMI Project Wiki
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− | =List of all bonus duration types= | + | |
+ | Bonus may have any of these durations. They acts in disjunction. | ||
+ | |||
+ | ==List of all bonus duration types== | ||
* PERMANENT | * PERMANENT | ||
* ONE_BATTLE //at the end of battle | * ONE_BATTLE //at the end of battle | ||
Line 10: | Line 13: | ||
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance | * STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance | ||
* COMMANDER_KILLED | * COMMANDER_KILLED | ||
− | = Additional links = | + | |
+ | == Additional links == | ||
*[[Bonus system]] | *[[Bonus system]] | ||
*[[Bonus Format]] | *[[Bonus Format]] |
Revision as of 18:21, 15 January 2013
Bonus may have any of these durations. They acts in disjunction.
List of all bonus duration types
- PERMANENT
- ONE_BATTLE //at the end of battle
- ONE_DAY //at the end of day
- ONE_WEEK //at the end of week (bonus lasts till the end of week, thats NOT 7 days
- N_TURNS //used during battles, after battle bonus is always removed
- N_DAYS
- UNITL_BEING_ATTACKED //removed after attack and counterattacks are performed
- UNTIL_ATTACK //removed after attack and counterattacks are performed
- STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
- COMMANDER_KILLED