Difference between revisions of "List of bonus duration types"
From VCMI Project Wiki
(Created page with "=List of all bonus duration types= * PERMANENT * ONE_BATTLE //at the end of battle * ONE_DAY //at the end of day * ONE_WEEK //at the end of week (bonus lasts till the end of...") |
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* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance | * STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance | ||
* COMMANDER_KILLED | * COMMANDER_KILLED | ||
+ | = Additional links = | ||
+ | *[[Bonus system]] | ||
+ | *[[Bonus Format]] |
Revision as of 11:32, 24 December 2012
List of all bonus duration types
- PERMANENT
- ONE_BATTLE //at the end of battle
- ONE_DAY //at the end of day
- ONE_WEEK //at the end of week (bonus lasts till the end of week, thats NOT 7 days
- N_TURNS //used during battles, after battle bonus is always removed
- N_DAYS
- UNITL_BEING_ATTACKED //removed after attack and counterattacks are performed
- UNTIL_ATTACK //removed after attack and counterattacks are performed
- STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
- COMMANDER_KILLED