Difference between revisions of "List of bonus duration types"

From VCMI Project Wiki
Jump to: navigation, search
(Created page with "=List of all bonus duration types= * PERMANENT * ONE_BATTLE //at the end of battle * ONE_DAY //at the end of day * ONE_WEEK //at the end of week (bonus lasts till the end of...")
 
Line 10: Line 10:
 
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
 
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
 
* COMMANDER_KILLED
 
* COMMANDER_KILLED
 +
= Additional links =
 +
*[[Bonus system]]
 +
*[[Bonus Format]]

Revision as of 11:32, 24 December 2012

List of all bonus duration types

  • PERMANENT
  • ONE_BATTLE //at the end of battle
  • ONE_DAY //at the end of day
  • ONE_WEEK //at the end of week (bonus lasts till the end of week, thats NOT 7 days
  • N_TURNS //used during battles, after battle bonus is always removed
  • N_DAYS
  • UNITL_BEING_ATTACKED //removed after attack and counterattacks are performed
  • UNTIL_ATTACK //removed after attack and counterattacks are performed
  • STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
  • COMMANDER_KILLED

Additional links