Difference between revisions of "List of bonus duration types"

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* N_TURNS //used during battles, after battle bonus is always removed
 
* N_TURNS //used during battles, after battle bonus is always removed
 
* N_DAYS
 
* N_DAYS
* UNITL_BEING_ATTACKED //removed after attack and counterattacks are performed
+
* UNTIL_BEING_ATTACKED //removed after any damage-inflicting attack
 
* UNTIL_ATTACK //removed after attack and counterattacks are performed
 
* UNTIL_ATTACK //removed after attack and counterattacks are performed
 
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
 
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
 
* COMMANDER_KILLED
 
* COMMANDER_KILLED
  
== Additional links ==
+
{{Bonuses}}
*[[Bonus system]]
 
*[[Bonus Format]]
 

Latest revision as of 22:48, 29 September 2016

Bonus may have any of these durations. They acts in disjunction.

List of all bonus duration types

  • PERMANENT
  • ONE_BATTLE //at the end of battle
  • ONE_DAY //at the end of day
  • ONE_WEEK //at the end of week (bonus lasts till the end of week, thats NOT 7 days
  • N_TURNS //used during battles, after battle bonus is always removed
  • N_DAYS
  • UNTIL_BEING_ATTACKED //removed after any damage-inflicting attack
  • UNTIL_ATTACK //removed after attack and counterattacks are performed
  • STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
  • COMMANDER_KILLED

Bonus string constants

Additional links