Difference between revisions of "List of bonus duration types"

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(Created page with "=List of all bonus duration types= * PERMANENT * ONE_BATTLE //at the end of battle * ONE_DAY //at the end of day * ONE_WEEK //at the end of week (bonus lasts till the end of...")
 
 
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=List of all bonus duration types=
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Bonus may have any of these durations. They acts in disjunction.
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==List of all bonus duration types==
 
* PERMANENT
 
* PERMANENT
 
* ONE_BATTLE //at the end of battle
 
* ONE_BATTLE //at the end of battle
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* N_TURNS //used during battles, after battle bonus is always removed
 
* N_TURNS //used during battles, after battle bonus is always removed
 
* N_DAYS
 
* N_DAYS
* UNITL_BEING_ATTACKED //removed after attack and counterattacks are performed
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* UNTIL_BEING_ATTACKED //removed after any damage-inflicting attack
 
* UNTIL_ATTACK //removed after attack and counterattacks are performed
 
* UNTIL_ATTACK //removed after attack and counterattacks are performed
 
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
 
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
 
* COMMANDER_KILLED
 
* COMMANDER_KILLED
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{{Bonuses}}

Latest revision as of 22:48, 29 September 2016

Bonus may have any of these durations. They acts in disjunction.

List of all bonus duration types

  • PERMANENT
  • ONE_BATTLE //at the end of battle
  • ONE_DAY //at the end of day
  • ONE_WEEK //at the end of week (bonus lasts till the end of week, thats NOT 7 days
  • N_TURNS //used during battles, after battle bonus is always removed
  • N_DAYS
  • UNTIL_BEING_ATTACKED //removed after any damage-inflicting attack
  • UNTIL_ATTACK //removed after attack and counterattacks are performed
  • STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
  • COMMANDER_KILLED

Bonus string constants

Additional links