Installation on Linux

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Revision as of 00:16, 3 February 2013 by Tow (talk | contribs) (Manual install)
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VCMI requires data from original Heroes 3: Shadow of Death or Complete editions and from the WoG expansion pack. Data from native Linux version made by LOKI will not work.

Binaries installation

Debian-based distributions

Download and install package for your distribution. Install can be done using any GUI managers or using command line:

sudo dpkg -i downloaded_package.deb
sudo apt-get -f install

Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by second one.


Ubuntu 12.10 quantal 32 bit 64 bit
Ubuntu 12.04 precise 32 bit 64 bit
Debian Wheezy 32 bit 64 bit
Debian Sid 32 bit 64 bit

Other Debian-based distributions

VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian Squeeze and Ubuntu 11.04 or lower. In order for VCMI to work on this system you'll need to install them first.

RPM-based distributions

Download and install package for your distribution. There are two ways to install package along with all dependencies:

Option A) Double-click the package. A package management window should appear with instructions to guide you through the process.

Option B) Open a terminal window, and type

sudo rpm -i package_location_and_name(e.g. vcmi-0.89-1.fc16.x86_64.rpm)


Fedora 18 32 bit 64 bit
Fedora 17 32 bit 64 bit

Compiling from source

Installing Heroes III data files

To install VCMI you will need:

Automated install

To install Heroes 3 data using automated script you need any of:

  • One or two CD's or CD images
  • installer
  • Directory with installed game

Create temporary directory that will be used by script and go into it:

mkdir temp
cd temp

Run the script using options appropriate to your input files:

vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd --download
vcmibuilder --gog /path/to/ --download
vcmibuilder --data /path/to/h3/data --download

You should use only one of these commands.

Launch vcmiclient to determine data directory (output may differ)

$vcmiclient -v
VCMI 0.91
  data directory:    /usr/share/vcmi
  library directory: /usr/lib/vcmi
  binary directory:  /usr/bin/vcmi

Copy resulting files into your vcmi data directory:

cp -RTu vcmi /path/to/vcmi/data/directory

Offline install

Normally vcmibuilder script will autodownload WoG and VCMI data packages. For offline install you need to download this packages manually and replace download switch with this:

vcmibuilder <h3 data commands> --wog /path/to/wog/archive --vcmi /path/to/vcmi/package

Fedora music support

To have Music support on Fedora it is required to perform a additional step. Fedora doesn't provide Mp3 playback support natively due to patents applied on the Mp3 technique. The SDL_mixer package from the official Fedora repo is compiled without Mp3 support. Luckily this isn't a huge problem due to the filesystem API of VCMI. If you place ogg files in the Mp3 folder it'll use those files. So all you have to do is to convert the original Mp3 to OGG by yourself. Then copy them to the /Mp3 folder and remove the old .mp3 files with e.g. rm -rf *.mp3. You may use those tools for converting MP3 to OGG e.g.: Dirogg Bash Script or the graphical program SoundConverter(sudo yum install soundconverter).

Manual install

Launch vcmiclient to determine data directory (output may differ)

$vcmiclient -v
VCMI 0.91
  data directory:    /usr/share/vcmi
  library directory: /usr/lib/vcmi
  binary directory:  /usr/games

Copy your data to data directory. This should result in directory structure similar to this:


Launching game

To start the game type in console:


VCMI should be also available via desktop environment menu or launcher (Games/Strategy/VCMI)

Reporting bugs

Report any issues with packages on our bugtracker or post a message on VCMI forums In report please post:

  • used distributive, version and architecture (for example "Ubuntu 11.10 32 bit"). For distributives that use rolling releases please post versions of all used libraries (boost, ffmpeg, SDL)
  • console log as well as log files from ~/.vcmi
  • steps to reproduce bug