Difference between revisions of "Installation on Linux"

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(Preparing data)
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= Preparing data =
 
= Preparing data =
 
Install original game and WoG addon. This can be done via Wine or from Windows.
 
Install original game and WoG addon. This can be done via Wine or from Windows.
 
+
Extract [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi-data_0.88.tar.gz VCMI data package] in installation directory.
Extract [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi-data_0.88.tar.gz VCMI data package] in the same directory.
 
  
 
Launch vcmiclient to determine data directory:
 
Launch vcmiclient to determine data directory:

Revision as of 14:47, 2 May 2012

VCMI requires data from original Heroes 3: Shadow of Death or Complete editions. Data from native Linux version made by LOKI will not work. All links are for VCMI 0.88

Binaries installation

Debian-based distibutives

Download and install package for your distributive. To install package along with all dependencies:

sudo dpkg -i downloaded_package.deb
sudo apt-get -f install

Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get

Packages

Other Debian-based distibutives

VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian stable and Ubuntu 10.10 or lower. If you'll manage to install them you can compile VCMI from source code.

Another (and probably more safe) option is to create chroot enviroment (how-to). This will allow to install package from another distributive.

Other Linux distibutives

Currently VCMI supports generation of .deb packages only. Patches to add support of any other package formats are welcomed.

Compiling from source

For compiling from source see README.linux file. You can get packaged source for current version here

Preparing data

Install original game and WoG addon. This can be done via Wine or from Windows. Extract VCMI data package in installation directory.

Launch vcmiclient to determine data directory:

vcmiclient -v

Copy installed game there. This should give you directory structure similar this:

/usr/share/vcmi/Data/
/usr/share/vcmi/Mp3/
/usr/share/vcmi/Sprites/
...

Launching game

To start the game:

vcmiclient

Reporting bugs

Report any issues with packages on our bugtracker or post a message on VCMI forums In report please post:

  • used distributive, version and architecture (e.g. x86 or x64)
  • console log as well as log files from ~/.vcmi
  • steps to reproduce bug