How to build VCMI (macOS)

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Revision as of 13:06, 13 December 2015 by David (talk | contribs) (Building)
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Prerequisites

  • Xcode. Can be downloaded from Mac App Store.
  • CMake. Can be downloaded from (link) or installed from Homebrew/MacPorts

Installing XCode


App Store -> XCode Launch it after the installation to agree with it's license terms.

Installing Homebrew


ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

Installing dependencies available in Homebrew


brew install git smpeg2 innoextract cmake libpng freetype sdl2 sdl2_ttf sdl2_image
brew install sdl2_mixer --with-smpeg2 

Installing Sparkle


wget https://github.com/sparkle-project/Sparkle/releases/download/1.11.0/Sparkle-1.11.0.tar.bz2
mkdir sparkle && cd sparkle
tar -xf ../Sparkle-1.11.0.tar.bz2
sudo mv Sparkle.framework /Library/Frameworks/
cd .. && rm -rf sparkle

Getting and configuring VCMI


git clone -b develop --depth 1 https://github.com/vcmi/vcmi.git
cd vcmi
mkdir build && cd build
cmake -G "Unix Makefiles" .. -DENABLE_LAUNCHER=OFF -DCMAKE_BUILD_TYPE=Release -Wno-devc
cd ..

Building OSX-specific stuff


xcodebuild -project osx/osx-vcmibuilder/vcmibuilder.xcodeproj/ -configuration Release
mv osx/osx-vcmibuilder/build/Release/vcmibuilder.app osx/vcmibuilder.app

Building VCMI


cd build
make -j4
cd ..

Running VCMI


Go to bin and launch vcmiclient; alternatively

bin/vcmiclient.app/Contents/MacOS/vcmiclient