Difference between revisions of "How to build VCMI (Windows/Cmake/MSVC)"

From VCMI Project Wiki
Jump to: navigation, search
(Create toolchain file)
(Redirected page to How to build VCMI (Windows/Cmake))
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Prerequisites =
+
#REDIRECT [[How to build VCMI (Windows/Cmake)]]
* Microsoft Visual Studio 2013
 
** You can use Express Edition([http://www.visualstudio.com/downloads/download-visual-studio-vs#d-express-windows-desktop download])
 
** If you are student you can get Professional Edition on [https://www.dreamspark.com/ Microsoft DreamSpark]
 
 
 
 
 
* HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com])
 
 
 
 
* CMake [http://www.cmake.org/files/v3.0/cmake-3.0.0-win32-x86.exe download]
 
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
 
 
 
 
* Qt5 bundle [http://download.qt-project.org/official_releases/online_installers/qt-opensource-windows-x86-1.6.0-4-online.exe download]
 
* Boost bundle [http://sourceforge.net/projects/boost/files/boost-binaries/1.56.0/boost_1_56_0-msvc-12.0-32.exe/download download]
 
 
 
 
 
* Libraries pack ([http://1drv.ms/1uZfkgj download]), which contains
 
** [http://www.ffmpeg.org/download.html FFmpeg]
 
** SDL libraries
 
*** [http://www.libsdl.org/ SDL2]
 
*** [https://www.libsdl.org/projects/SDL_image/ SDL2_image]
 
*** [https://www.libsdl.org/projects/SDL_mixer/ SDL2_mixer]
 
*** [https://www.libsdl.org/projects/SDL_ttf/ SDL2_ttf]
 
** [http://zlib.net/ ZLib]
 
 
 
== Create initial directory ==
 
Create a directory for VCMI development, eg. C:\VCMI
 
We will call this directory as '''[VCMIBUILD_DIR]'''
 
 
 
It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system.
 
 
 
Good location:
 
* C:\VCMI
 
Bad locations:
 
* C:\Users\Michał\VCMI (non-ascii character)
 
* C:\Program Files (x86)\VCMI (write protection)
 
 
 
= Preparing place =
 
== Clone VCMI ==
 
* open SourceTree
 
* File -> Clone
 
* select '''https://github.com/vcmi/vcmi/''' as source
 
* select '''[VCMIBUILD_DIR]/vcmi/source''' as destination
 
* click '''Clone'''
 
 
 
== Install Boost bundle ==
 
* Run installer
 
* Select '''[VCMIBUILD_DIR]/boost''' as destination folder
 
* Install
 
 
 
== Install Qt bundle ==
 
* Run installer
 
* Select latest Qt for MSVC 2013 (12)
 
* Select '''[VCMIBUILD_DIR]/qt''' as destination folder
 
* Install
 
 
 
== Unpack libraries ==
 
* Download libraries pack and unpack it in '''[VCMIBUILD_DIR]/depends''' folder
 
 
 
So, you should get
 
*[VCMIBUILD_DIR]
 
**depends
 
***bin
 
***include
 
***lib
 
 
 
= Compiling =
 
== Create toolchain file ==
 
Create [VCMIBUILD_DIR]/toolchain.txt
 
<pre>
 
SET(CMAKE_SYSTEM_NAME Windows)
 
SET(VCMIBUILD_DIR [ENTER YOUR VCMIBUILD_DIR PATH])
 
 
 
SET(CMAKE_C_COMPILER  cl)
 
SET(CMAKE_CXX_COMPILER cl)
 
set(CMAKE_RC_COMPILER rc)
 
 
 
 
 
SET(ENV{BOOST_ROOT} ${VCMIBUILD_DIR}/boost)
 
SET(ENV{BOOST_LIBRARYDIR} ${VCMIBUILD_DIR}/boost/lib32-msvc-12.0)
 
 
 
SET(CMAKE_FIND_ROOT_PATH  ${VCMIBUILD_DIR}/depends)
 
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_FIND_ROOT_PATH})
 
list(APPEND CMAKE_PREFIX_PATH ${VCMIBUILD_DIR}/Qt/5.3/msvc2013)
 
 
 
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
 
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
 
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
 
</pre>
 
 
 
== Compile VCMI ==
 
* Open CMake-gui
 
 
 
 
 
* Select '''[VCMIBUILD_DIR]/vcmi/source''' as source directory
 
* Select '''[VCMIBUILD_DIR]/vcmi/binary''' as binary directory
 
* click "Configure"
 
* Select "Visual Studio 12 2013" in combobox
 
* Select "Specify toolchain file for crosscompiling"
 
* Select toolchain file
 
* Set variables:
 
** CMAKE_INSTALL_PREFIX = '''[VCMIBUILD_DIR]/vcmi/result'''
 
* click '''Configure'''
 
* click '''Generate'''
 
* go to '''[VCMIBUILD_DIR]/vcmi/binary''' directory
 
 
 
 
 
* open '''VCMI.sln''' in visual studio
 
* select "Release" build type in combobox
 
* right click on '''BUILD_ALL''' project - build project
 
* right click on '''INSTALL''' project - build project
 
* Grab VCMI in '''[VCMIBUILD_DIR]/vcmi/result''' folder!
 
 
 
= Appendix A. Libraries compilation =
 
 
 
== How to compile FFmpeg yourself ==
 
* Download Msys ([http://sourceforge.net/projects/mingwbuilds/files/external-binary-packages/msys%2B7za%2Bwget%2Bsvn%2Bgit%2Bmercurial%2Bcvs-rev13.7z/download link]) and unpack it to '''[VCMIBUILD_DIR]/msys'''
 
* Download Yasm ([http://yasm.tortall.net/Download.html link]) and unpack it to '''[VCMIBUILD_DIR]/msys/bin'''
 
* Download FFmpeg source tarball and unpack it to temp folder, for example, '''[VCMIBUILD_DIR]/ffmpeg/source'''
 
* Open Visual Studio console from start menu
 
* Open '''[VCMIBUILD_DIR]/msys/msys.bat'''
 
* Go to '''/c/[VCMIBUILD_DIR]/ffmpeg/source''' folder
 
<pre>./configure --toolchain=msvc --enable-shared --prefix=/c/[VCMIBUILD_DIR]/depends
 
make
 
make install</pre>
 

Latest revision as of 16:51, 4 September 2016