Difference between revisions of "How to build VCMI (Windows)"

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(Preparing place)
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== Initial directory structure and libraries pack ==
 
== Initial directory structure and libraries pack ==
 
Create a directory for VCMI development, eg. C:\VCMI. Extract there libraries pack. It contains initial directory structure.
 
Create a directory for VCMI development, eg. C:\VCMI. Extract there libraries pack. It contains initial directory structure.
 
== H3 files ==
 
 
=== Simple and ugly solution ===
 
 
=== Clean solution ===
 
 
== VCMI files ==
 
  
 
== VCMI sources ==
 
== VCMI sources ==

Revision as of 15:52, 31 March 2010

Prerequisites

  • Installed Heroes3 (can be bought for $10 at gog.com) with WoG add-on download.vcmi.eu.
  • IDE: Visual C++ 2008 Express Edition. It can be downloaded for free from microsoft.com. Any higher edition will be fine. 2010 version is also supported (project files will be automatically converted but some settings may be a little different).
  • SVN Client: TortoiseSVN. Available (for free) at tortoisesvn.net.
  • Libraries pack: download.vcmi.eu
  • Boost libraries. You can build them on your own using sources from boost.org or download precompiled binaries with installer from boostpro.com.


Preparing place

Initial directory structure and libraries pack

Create a directory for VCMI development, eg. C:\VCMI. Extract there libraries pack. It contains initial directory structure.

VCMI sources

Libraries pack contains default subfolder for VCMI sources named trunk. Right click it and select SVN Checkout from context menu.

Trunk-menu.png


In the dialog type (or paste :]) https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk/ as URL of repository.

Checkout.png


Hit OK and latest VCMI sources will be downloaded from the repository. Double click VCMI_VC9.sln file to open VCMI projects in Visual Studio.

Adjusting project files

Adding Boost library folders

All projects are aware of includes/ and libs/ directories in the main VCMI folder. Because libraries package uses them, the only remaining issue is giving IDE information where you have Boost library (the only library not included in the package).


There are several alternative ways to do that:

Global

Open Options window via Tools menu. Expand Project and Solutions subtree and select VC++ directiories. Then add appropriate libs and includes directories, selecting appropriately "Include files" or "Library files" from the listbox on the right. It'll allow you to use Boost in all your projects, not only VCMI.

Dirs.png

Per project

Add Boost individually for each project. Open properties (with context menu of project in solution explorer) window and add includes and libs directories of boost. Look for screenshots below for localizations of that settings in properties window.

Includes.png Libs.png

Put along with other libs

Simply copy all the boost .lib's to the libs/ subfolder in your main VCMI directory and folder named "boost" containing all incldues to the includes/ subfolder.

Compiling

Now you should be able to succesfully build VCMI. Select "Build solution" from "Build" menu or press F7. Wait until the compilation finishes.

You should finally see "Build: 4 succeeded, 0 failed, 0 up-to-date, 0 skipped" message in the IDE output. Built VCMI binaries will be put in the solution folder (C:\VCMI\trunk in our example). If you want to run VCMI somewhere else, open each project properties and adjust "Output Directory" in "General Properties" tab.

Remember that VCMI_client.exe, VCMI_client.dll and VCMI_server.exe need to be in the same directory and AI (GeniusAI.dll) must be in AI/ subfolder.


Running and debugging VCMI

soon

Further help

soon