Engine features

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Revision as of 15:40, 26 June 2010 by Warmonger (talk | contribs)
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Some of game features have already been extended in comparison to Shadow of Death:

  • Support for 32-bit graphics with alpha channel
  • Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
  • No limit of number of map objects, such as dwellings and stat boosters
  • Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
  • Heroes can have primary stats up to 2^16
  • New flexible bonus system (currently in development)