Difference between revisions of "Engine features"

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* Support for 32-bit graphics with alpha channel
 
* Support for 32-bit graphics with alpha channel
 +
.def, .bmp, .png and .tga files are supported.
 
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
 
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
 
* No limit of number of map objects, such as dwellings and stat boosters
 
* No limit of number of map objects, such as dwellings and stat boosters

Revision as of 14:08, 19 July 2011

Some of game features have already been extended in comparison to Shadow of Death:

  • Support for 32-bit graphics with alpha channel

.def, .bmp, .png and .tga files are supported.

  • Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
  • No limit of number of map objects, such as dwellings and stat boosters
  • Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
  • Heroes can have primary stats up to 2^16
  • Unlimited backpack
  • New flexible bonus system
  • Support for Stack Experience

The list of implemented cheat codes is here.