User contributions
- 19:50, 1 October 2022 (diff | hist) . . (-121) . . How to build VCMI (Windows/Vcpkg) (→Option A. Use pre-built Vcpkg)
- 14:55, 26 September 2022 (diff | hist) . . (-183) . . TODO list (→Most important bugfixes) (current)
- 08:42, 24 September 2022 (diff | hist) . . (+10) . . How to build VCMI (Windows/Vcpkg) (→Build dependencies)
- 08:42, 24 September 2022 (diff | hist) . . (-24) . . How to build VCMI (Windows/Vcpkg) (→Build dependencies)
- 08:39, 24 September 2022 (diff | hist) . . (+68) . . How to build VCMI (Windows/Vcpkg) (→Debug build is very slow)
- 08:38, 24 September 2022 (diff | hist) . . (+498) . . How to build VCMI (Windows/Vcpkg)
- 08:21, 24 September 2022 (diff | hist) . . (-15) . . How to build VCMI (Windows/Vcpkg) (→Debug build of VCMI won't run since some library is missing)
- 08:21, 24 September 2022 (diff | hist) . . (-86) . . How to build VCMI (Windows/Vcpkg) (→Debug build of VCMI won't run since SDL2.dll / libbz2.dll missing)
- 10:49, 17 September 2022 (diff | hist) . . (-1) . . Branching strategy
- 10:49, 17 September 2022 (diff | hist) . . (+15) . . Branching strategy
- 10:48, 17 September 2022 (diff | hist) . . (+1,935) . . N Branching strategy (Created page with "This article suggests a branching strategy and an approach to produce stable releases while allowing to have not very stable develop branch. The main problem we encountered mo...")
- 11:31, 16 September 2022 (diff | hist) . . (+13) . . Installation on Android (→I use newest daily builds. The game always starts in 800x600 resolution, cannot effectively change it, also there is a lot of blank space on my widescreen device)
- 09:19, 14 September 2022 (diff | hist) . . (-10) . . Installation on Android (→I use newest daily builds. The game always starts in 800x600 resolution, cannot effectively change it, also there is a lot of blank space on my widescreen device)
- 09:18, 14 September 2022 (diff | hist) . . (+365) . . Installation on Android (→Installing Heroes III data files)
- 07:21, 12 September 2022 (diff | hist) . . (+3) . . Main Page (→Latest release)
- 07:20, 12 September 2022 (diff | hist) . . (+21) . . Main Page (→Latest release)
- 07:19, 12 September 2022 (diff | hist) . . (+45) . . Main Page (→Latest release)
- 15:26, 30 August 2022 (diff | hist) . . (0) . . m Installation on macOS (Changed protection level for "Installation on macOS" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
- 15:23, 30 August 2022 (diff | hist) . . (0) . . m Installation on macOS (Changed protection level for "Installation on macOS" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
- 10:12, 17 August 2022 (diff | hist) . . (+35) . . Main Page (→Documentation and guidelines for developers)
- 06:40, 17 August 2022 (diff | hist) . . (+26) . . Installation (current)
- 06:35, 17 August 2022 (diff | hist) . . (+31) . . Main Page (→Documentation and guidelines for users)
- 06:30, 17 August 2022 (diff | hist) . . (+1) . . N Installation on iOS (Created page with ".")
- 07:08, 22 June 2022 (diff | hist) . . (+727) . . How to build VCMI (macOS)
- 13:04, 13 September 2021 (diff | hist) . . (0) . . How to build VCMI (Windows/Vcpkg) (→Build dependencies)
- 05:54, 29 August 2021 (diff | hist) . . (+19) . . How to build VCMI (macOS) (→Installing dependencies using Homebrew)
- 05:49, 29 August 2021 (diff | hist) . . (+52) . . How to build VCMI (Linux)
- 18:59, 28 August 2021 (diff | hist) . . (+1,149) . . How to build VCMI (Windows/Vcpkg)
- 18:06, 28 August 2021 (diff | hist) . . (-75) . . m How to build VCMI (Windows/Vcpkg) (→Prerequisites)
- 18:53, 27 August 2021 (diff | hist) . . (+40) . . m How to build VCMI (Linux/Cmake/MXE) (→Precompiled build from CI)
- 18:51, 27 August 2021 (diff | hist) . . (-1) . . m How to build VCMI (Linux/Cmake/MXE) (→Precompilled build from CI)
- 18:50, 27 August 2021 (diff | hist) . . (+83) . . m How to build VCMI (Linux/Cmake/MXE) (→Setting up a MXE cross compiler)
- 18:40, 27 August 2021 (diff | hist) . . (+1,212) . . How to build VCMI (Linux/Cmake/MXE)