Installation on Linux
VCMI requires data from original Heroes 3: Shadow of Death or Complete editions. Data from native Linux version made by LOKI will not work. All links are for VCMI 0.88
Contents
Binaries installation
Debian-based distibutives
Download and install package for your distributive. To install package along with all dependencies:
sudo dpkg -i downloaded_package.deb sudo apt-get -f install
Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get
Packages
- Ubuntu 11.10 (oneiric) 32 bit
- Ubuntu 11.10 (oneiric) 64 bit
- Debian testing/sid 32 bit
- Debian testing/sid 64 bit
Other Debian-based distibutives
VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian stable and Ubuntu 10.10 or lower. If you'll manage to install them you can compile VCMI from source code.
Another (and probably more safe) option is to create chroot enviroment (how-to). This will allow to install package from another distributive.
Other Linux distibutives
Currently VCMI supports generation of .deb packages only. Patches to add support of any other package formats are welcomed.
Compiling from source
For compiling from source see README.linux file. You can get packaged source for current version here
Preparing data
The main idea of this step is to prepare all the data (sprites, sound files, maps, etc.) that VCMI needs to run and to put them into VCMI's "data directory" which is where VCMI expects to find them. The VCMI data package provides some of these data files. The rest come from the original H3 game and from the WoG expansion pack. All 3 need to be merged and placed into VCMI's data directory and this step explains how to do this.
Install original game and WoG addon. This can be done via Wine or from Windows.
Extract VCMI data package into the H3+WoG installation directory. If you used Wine and accepted the installer defaults this should be:
~/.wine/drive_c/Program\ Files/3DO/Heroes3/
After you have done the above you should have all 3 sources of data properly merged and ready to be copied into VCMI's data directory.
Launch vcmiclient to determine data directory:
vcmiclient -v
The above command will display something similar to this:
Starting... VCMI 0.88b data directory: /usr/share/vcmi library directory: /usr/lib/vcmi binary directory: /usr/bin/vcmi ...
Copy installed game to the "data directory". This should give you directory structure similar to this:
/usr/share/vcmi/config/ /usr/share/vcmi/Data/ /usr/share/vcmi/Maps/ /usr/share/vcmi/Mp3/ /usr/share/vcmi/picsall/ /usr/share/vcmi/Sprites/
Note: Depending on whether you are installing one of the binary packages or compiling from source and how you configured the data directory prefix (--datadir) of your source package it may be e.g. /usr/local/share/vcmi or /opt/games/vcmi or something else. In any case it must end in "vcmi" and contain the sub-directories listed above.
Note: In some Heroes 3 editions these directories may have different case (MP3 vs Mp3). In this case you'll have to rename them to match required directory structure.
If you also have original Linux version of Heroes 3 by LOKI, you can also install the videos:
cp -a /PATH_TO_CDROM/data/video /usr/share/vcmi/Data
Launching game
To start the game:
vcmiclient
Reporting bugs
Report any issues with packages on our bugtracker or post a message on VCMI forums In report please post:
- used distributive, version and architecture (e.g. x86 or x64)
- console log as well as log files from ~/.vcmi
- steps to reproduce bug