How to build VCMI (Windows/Vcpkg)
Prerequisites
- Microsoft Visual Studio 2015 or 2017
- Git or git GUI, for example, SourceTree download
- CMake download
- To unpack pre-build Vcpkg: 7-zip
- To create installer: NSIS
Install dependencies
Download pre-built Vcpkg
You might save a time by using Vcpkg packages pre-built by VCMI team.
Package guaranteed to work since they tested with every commit by AppVeyor
Download and unpack archive
Archives are available from GitHub: https://github.com/vcmi/vcmi-deps-windows/releases
Only download latest version available.
- vcpkg-export-x86-windows-v140.7z to build for 32-bit
- vcpkg-export-x64-windows-v140.7z to build for 64-bit
Extract archive by right clicking on it and choosing "7-zip -> Extract Here".
Move dependencies to target directory
Once extracted "vcpkg" directory will appear with "installed" and "scripts" inside it.
Move it where you wish, e.g right to the C:\ so full path to Vcpkg will be C:\vcpkg. We will call this directory as [VCPKG_DIR]
Build Vcpkg on your own
Be aware that building Vcpkg might take a lot of time depend on your CPU model and 10-20GB of disk space.
Create initial directory
Create a directory for vcpkg development, eg. C:\vcpkg We will call this directory as [VCPKG_DIR]
It is recommended to avoid non-ascii characters in the path to your vcpkg folder. The folder should not be write-protected by system. Good location:
- C:\vcpkg
Bad locations:
- C:\Users\Michał\vcpkg (non-ascii character)
- C:\Program Files (x86)\vcpkg (write protection)
Clone vcpkg
- open SourceTree
- File -> Clone
- select https://github.com/microsoft/vcpkg/ as source
- select [VCPKG_DIR] as destination
- click Clone
Build vcpkg
- Run
[VCPKG_DIR]/bootstrap-vcpkg.bat
Build dependencies
- For 32-bit build run:
[VCPKG_DIR]/vcpkg.exe install minizip:x86-windows sdl2:x86-windows sdl2-image:x86-windows sdl2-ttf:x86-windows sdl2-mixer:x86-windows boost:x86-windows qt5:x86-windows ffmpeg:x86-windows fuzzylite:x86-windows
- For 64-bit build run
[VCPKG_DIR]/vcpkg.exe install minizip:x64-windows sdl2:x64-windows sdl2-image:x64-windows sdl2-ttf:x64-windows sdl2-mixer:x64-windows boost:x64-windows qt5:x64-windows ffmpeg:x64-windows fuzzylite:x64-windows
Build VCMI
Create initial directory
Create a directory for VCMI development, eg. C:\VCMI We will call this directory as [VCMI_DIR]
It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system. Good location:
- C:\VCMI
Bad locations:
- C:\Users\Michał\VCMI (non-ascii character)
- C:\Program Files (x86)\VCMI (write protection)
Clone VCMI
- open SourceTree
- File -> Clone
- select https://github.com/vcmi/vcmi/ as source
- select [VCMI_DIR]/source as destination
- click Clone
Generate solution for VCMI
- create [VCMI_DIR]/build
- open [VCMI_DIR]/build in terminal
- execute command to generate project for:
Visual Studio 2015 - 32-bit build
cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -G "Visual Studio 14 2015"
Visual Studio 2015 - 64-bit build
cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -G "Visual Studio 14 2015 Win64"
Visual Studio 2017 - 32-bit build
cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -G "Visual Studio 15 2017"
Visual Studio 2017 - 64-bit build
cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -G "Visual Studio 15 2017 Win64"
Compile VCMI with Visual Studio
- open [VCMI_DIR]/build/VCMI.sln in Visual Studio
- select "Release" build type in combobox
- right click on BUILD_ALL project - build project
- grab VCMI in [VCMI_DIR]/build/bin folder!
Compile VCMI from command line
From [VCMI_DIR]/build execute followding commands.
For release build
cmake --build . --config Release
Will be used by default even "--config" if not specified.
For debug build
cmake --build . --config Debug
Create VCMI installer
Make sure NSIS is installed to default directory so CMake can find it.
After you build VCMI execute following command from [VCMI_DIR]/build.
Execute following if you build for Release:
cpack
If you want debug build:
cpack -C Debug