TODO list
From VCMI Project Wiki
The list of all essential, optional and requested features alongside with the team members interested in them.
Heroes III
Adventure AI
(Tow)
- More functionality
- Portal support
- Adventure map spells support
- Resources management
- Reasoning for town building merged with main engine
- Survival instinct - AI defending towns, escaping etc.
- Handling of all adventure map objects
- Artifacts equip & exchange
- Evaluating game objects
- priority for visited objects over others sharing similiar function
- Support for new objects possible to add via mods - move logic to CObjectInterface class
- Advanced strategy
- Battle preparation (constructing suitable army & strategy)
- Expert system for Bonuses (Warmonger)
Online game
(Tow)
Missing objects
- Spells
- Visions
- View Earth
- Disguise
- View Air
- Earthquake
- Creature abilities
- Hall of Fame
Audio
- enviromental sounds
Modding
- Possibility for creatures to cast arbitrary spells, as in H4/H5
Scripting system
- Language support
- Synchronising scripts in multiplayer
Mod system
- Adding new content
- Adventure map objects
- Battlefields
- Spells
Wog features
- Commanders (Warmonger)
- Mithril
- ERM handling (Tow, Tow Dragon)
New features
- Support for other languages files (Ivan)
- Support for multiple map levels
- New map editor
- Installer
Online game
- Simultaneous turns
- Spectator mode
- Dedicated server mode
- Replays
Other platforms
- Linux (Supported, forum thread)
- Mac OS (Supported, forum thread)
- Android (Supported, forum thread)
- Haiku (Status unknown, forum thread)
- Maemo (Status unknown, forum thread)
- FreeBSD (Status unknown)
New graphics
- New stack experience menu (forum thread)
- New stack artifact dialog
Improved support for high resolutions
- Auto-adjust resolution
- Moddable menus
New players
- More player color graphics
- New menus
32-bit graphics
800 x 480 resolution
Experimental version posted on our forum is available here.