User:AVS/Secondary skill format
From VCMI Project Wiki
Questions
- How skill disabling ("skillName": null) should be handled, especially in case of starting hero skill?
- Should default values (with no skill level) be configured too?
Format
{
"skillName":
{
//required for H3 skills, not allowed in mods (even if mod is overriding original skill) | number
//numeric id
"id": 42,
//required | string
//translatable name
"name": "Skill Name",
//optional | default = false| boolean
//this skill cant be learned in usual way, overrides chance to get
"special": true,
//optional| default 0| chance to learn by default for any Hero Class from any mod
"defaultChance": 3,
//optional | no default | string-numeric dictionary as json object
//class-specific chance (reveresed version of Hero Class attribute)
"chances":
{
"core:hero.cleric": 5
}
//required | object
"levels":{
"basic":
{
//optional| default auto-generated| string
//translatable name
"name": "Basic nothing",
//optional |no default| object with attributes in bonus format
//there are skills handled only by skill level
//and there might be skill that give bonus only on high level
// (allows overriding by name)
"bonuses":
{
"firstBonus":{[bonus format]},
"secondBonus":{[bonus format]}
}
},
"advanced":
{
},
"expert":
{
}
}
}
}