Engine features
From VCMI Project Wiki
Some of game features have already been extended in comparison to Shadow of Death:
- Support for 32-bit graphics with alpha channel
- Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
- No limit of number of map objects, including dwellings and stat boosters
- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
- Heroes can have primary stats up to 2^16
- New flexible bonus system (currently in development)