User contributions
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- 14:01, 10 November 2011 (diff | hist) . . (+41) . . Code structure (→StupidAI)
- 14:01, 10 November 2011 (diff | hist) . . (+44) . . Code structure (→GeniusAI)
- 14:00, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→The big picture)
- 13:59, 10 November 2011 (diff | hist) . . (+1,050) . . N Primitive controls (Created page with "VCMI provides a set of controls a window can be build from. We have already written basic counterparts of most of standard controls like buttons, labels etc. Here is a list of th...")
- 13:59, 10 November 2011 (diff | hist) . . (-1,053) . . Code structure (→Primitive controls)
- 13:57, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→Expert System)
- 13:56, 10 November 2011 (diff | hist) . . (0) . . Code structure (→Modding tools)
- 13:56, 10 November 2011 (diff | hist) . . (+2) . . Code structure (→ERM parser)
- 13:55, 10 November 2011 (diff | hist) . . (-2) . . Code structure (→Modding tools)
- 13:55, 10 November 2011 (diff | hist) . . (-1) . . Code structure (→ERM parser =)
- 13:55, 10 November 2011 (diff | hist) . . (+26) . . Code structure (→The big picture)
- 13:54, 10 November 2011 (diff | hist) . . (+120) . . Code structure
- 13:53, 10 November 2011 (diff | hist) . . (-17) . . Lib (→Library of general-purpose structures)
- 13:53, 10 November 2011 (diff | hist) . . (+17) . . Lib (→Library of general-purpose structures)
- 13:52, 10 November 2011 (diff | hist) . . (+33) . . Code structure (→Artificial Intelligence (AI))
- 13:52, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→Expert System)
- 13:50, 10 November 2011 (diff | hist) . . (+266) . . Code structure (→Exper System)
- 13:48, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→[Exper System]])
- 13:48, 10 November 2011 (diff | hist) . . (+67) . . Code structure (→Neural network)
- 13:47, 10 November 2011 (diff | hist) . . (+87) . . Code structure (→GeniusAI)
- 13:46, 10 November 2011 (diff | hist) . . (+4) . . TODO list (→Adventure AI)
- 13:45, 10 November 2011 (diff | hist) . . (+145) . . Battle state
- 13:44, 10 November 2011 (diff | hist) . . (-309) . . Server (current)
- 13:43, 10 November 2011 (diff | hist) . . (+151) . . Client (current)
- 13:42, 10 November 2011 (diff | hist) . . (+4) . . Server (→Operation)
- 13:41, 10 November 2011 (diff | hist) . . (+22) . . Server
- 13:40, 10 November 2011 (diff | hist) . . (+96) . . N Battle state (Created page with "Battle states defines structure of battlefield, positions of stacks and spells possible to cast.")
- 13:39, 10 November 2011 (diff | hist) . . (+19) . . Game state
- 13:32, 10 November 2011 (diff | hist) . . (0) . . Lib (→Game object handlers)
- 13:30, 10 November 2011 (diff | hist) . . (+6) . . Adventure map state (→Important object classes) (current)
- 13:30, 10 November 2011 (diff | hist) . . (+698) . . N Adventure map state (Created page with "Adventure map holds all adventure objects. defined in ObjectHandler.h. These objects are represented by big classes with multiple properties and reahc functionality. Major part o...")
- 13:23, 10 November 2011 (diff | hist) . . (+35) . . N Client (Created page with "Client represents player interface.")
- 13:22, 10 November 2011 (diff | hist) . . (0) . . Lib (→Library of general-purpose structures)
- 13:21, 10 November 2011 (diff | hist) . . (+185) . . Lib (→Game object handlers)
- 13:18, 10 November 2011 (diff | hist) . . (+2,016) . . N Battle interface (Created page with "=== Animations of creatures === All animations of creatures in a battle are handled by storing currently displayed animations in pendingAnims vector. When server tells that an ev...") (current)
- 13:18, 10 November 2011 (diff | hist) . . (+10) . . Code structure (→Battle)
- 13:17, 10 November 2011 (diff | hist) . . (-2,018) . . Code structure (→Battle)
- 13:16, 10 November 2011 (diff | hist) . . (+127) . . Lib (→Library of general-purpose structures)
- 13:14, 10 November 2011 (diff | hist) . . (+79) . . Lib (→Library of general-purpose structures)
- 13:11, 10 November 2011 (diff | hist) . . (-14) . . Code structure (→[State of game [Game state]])
- 13:11, 10 November 2011 (diff | hist) . . (0) . . Code structure (→State of game Game state)
- 13:11, 10 November 2011 (diff | hist) . . (-36) . . Code structure (→State of game http://wiki.vcmi.eu/index.php?title=Game_state)
- 13:10, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→The big picture)
- 13:10, 10 November 2011 (diff | hist) . . (+49) . . Code structure (→State of game)
- 13:07, 10 November 2011 (diff | hist) . . (+373) . . N Lib (Created page with "Lib consists of two logical parts: == Library of general-purpose structures == * int3 * Creature set * Bonus * Json parser == Game object handlers == * [[Adventur...")
- 13:00, 10 November 2011 (diff | hist) . . (+122) . . Server (→Game state)
- 13:00, 10 November 2011 (diff | hist) . . (+9) . . Server (→Battle state)
- 12:59, 10 November 2011 (diff | hist) . . (+4) . . Netpacks (→Packs for client)
- 12:59, 10 November 2011 (diff | hist) . . (-45) . . Netpacks (→Packs for server)
- 12:58, 10 November 2011 (diff | hist) . . (+566) . . N Netpacks (Created page with "Net packs are simple structures used to transmit information between client and server. They are defined in netpacks.h file. Packs can be applied to both client and server. The c...")
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