User contributions
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- 13:46, 10 November 2011 (diff | hist) . . (+4) . . TODO list (→Adventure AI)
- 13:45, 10 November 2011 (diff | hist) . . (+145) . . Battle state
- 13:44, 10 November 2011 (diff | hist) . . (-309) . . Server (current)
- 13:43, 10 November 2011 (diff | hist) . . (+151) . . Client (current)
- 13:42, 10 November 2011 (diff | hist) . . (+4) . . Server (→Operation)
- 13:41, 10 November 2011 (diff | hist) . . (+22) . . Server
- 13:40, 10 November 2011 (diff | hist) . . (+96) . . N Battle state (Created page with "Battle states defines structure of battlefield, positions of stacks and spells possible to cast.")
- 13:39, 10 November 2011 (diff | hist) . . (+19) . . Game state
- 13:32, 10 November 2011 (diff | hist) . . (0) . . Lib (→Game object handlers)
- 13:30, 10 November 2011 (diff | hist) . . (+6) . . Adventure map state (→Important object classes) (current)
- 13:30, 10 November 2011 (diff | hist) . . (+698) . . N Adventure map state (Created page with "Adventure map holds all adventure objects. defined in ObjectHandler.h. These objects are represented by big classes with multiple properties and reahc functionality. Major part o...")
- 13:23, 10 November 2011 (diff | hist) . . (+35) . . N Client (Created page with "Client represents player interface.")
- 13:22, 10 November 2011 (diff | hist) . . (0) . . Lib (→Library of general-purpose structures)
- 13:21, 10 November 2011 (diff | hist) . . (+185) . . Lib (→Game object handlers)
- 13:18, 10 November 2011 (diff | hist) . . (+2,016) . . N Battle interface (Created page with "=== Animations of creatures === All animations of creatures in a battle are handled by storing currently displayed animations in pendingAnims vector. When server tells that an ev...") (current)
- 13:18, 10 November 2011 (diff | hist) . . (+10) . . Code structure (→Battle)
- 13:17, 10 November 2011 (diff | hist) . . (-2,018) . . Code structure (→Battle)
- 13:16, 10 November 2011 (diff | hist) . . (+127) . . Lib (→Library of general-purpose structures)
- 13:14, 10 November 2011 (diff | hist) . . (+79) . . Lib (→Library of general-purpose structures)
- 13:11, 10 November 2011 (diff | hist) . . (-14) . . Code structure (→[State of game [Game state]])
- 13:11, 10 November 2011 (diff | hist) . . (0) . . Code structure (→State of game Game state)
- 13:11, 10 November 2011 (diff | hist) . . (-36) . . Code structure (→State of game http://wiki.vcmi.eu/index.php?title=Game_state)
- 13:10, 10 November 2011 (diff | hist) . . (+1) . . Code structure (→The big picture)
- 13:10, 10 November 2011 (diff | hist) . . (+49) . . Code structure (→State of game)
- 13:07, 10 November 2011 (diff | hist) . . (+373) . . N Lib (Created page with "Lib consists of two logical parts: == Library of general-purpose structures == * int3 * Creature set * Bonus * Json parser == Game object handlers == * [[Adventur...")
- 13:00, 10 November 2011 (diff | hist) . . (+122) . . Server (→Game state)
- 13:00, 10 November 2011 (diff | hist) . . (+9) . . Server (→Battle state)
- 12:59, 10 November 2011 (diff | hist) . . (+4) . . Netpacks (→Packs for client)
- 12:59, 10 November 2011 (diff | hist) . . (-45) . . Netpacks (→Packs for server)
- 12:58, 10 November 2011 (diff | hist) . . (+566) . . N Netpacks (Created page with "Net packs are simple structures used to transmit information between client and server. They are defined in netpacks.h file. Packs can be applied to both client and server. The c...")
- 12:57, 10 November 2011 (diff | hist) . . (+392) . . N Game state (Created page with "All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it: * Player state handled by CPlayerState class * [[Tea...")
- 12:57, 10 November 2011 (diff | hist) . . (-394) . . Server (→Game state)
- 12:56, 10 November 2011 (diff | hist) . . (+4) . . Server (→Game state)
- 12:47, 10 November 2011 (diff | hist) . . (+1,143) . . N Server (Created page with "The main purpose of server is to maintain the state of game and to inform clients participating in game about changes. Ideally, all the mechanics should be handled by server in o...")
- 12:39, 10 November 2011 (diff | hist) . . (-6) . . Code structure
- 12:36, 10 November 2011 (diff | hist) . . (+76) . . Code structure
- 12:21, 10 November 2011 (diff | hist) . . (+4) . . Code structure
- 08:56, 23 October 2011 (diff | hist) . . (+23) . . TODO list (→Optional features)
- 08:55, 23 October 2011 (diff | hist) . . (-49) . . TODO list (→Pathfinder with teleport / ship handling)
- 08:55, 23 October 2011 (diff | hist) . . (-90) . . TODO list (→Missing game objects)
- 08:57, 18 September 2011 (diff | hist) . . (+66) . . TODO list
- 06:03, 7 September 2011 (diff | hist) . . (0) . . m TODO list (→Scripting system)
- 13:47, 5 September 2011 (diff | hist) . . (-12) . . TODO list (→Missing game objects)
- 13:47, 5 September 2011 (diff | hist) . . (-37) . . TODO list (→Audio)
- 14:08, 19 July 2011 (diff | hist) . . (+47) . . Engine features
- 12:07, 12 July 2011 (diff | hist) . . (-10) . . m TODO list (→Audio)
- 12:06, 12 July 2011 (diff | hist) . . (+84) . . TODO list (→Key features)
- 10:21, 16 June 2011 (diff | hist) . . (+67) . . TODO list (→Other platforms)
- 08:04, 16 June 2011 (diff | hist) . . (+31) . . Engine features
- 18:40, 15 June 2011 (diff | hist) . . (+72) . . TODO list (→Optional features)
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