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- struct Hero{ if(h3map_def.def[defnum].id == HERO)16 KB (1,990 words) - 15:17, 19 August 2013
- ...tions - "do not lose hero" can be turned into more generic "control object(hero ID)" and "capture town" into more generic "control object(town ID)" "control" : { "position" : [0, 0, 0] }, // don't lose hero 14 KB (460 words) - 12:56, 30 December 2013
- * position - optional, if set work like transport item or have on particular hero ..., if set (position ignored) work like transport item or have on particular hero5 KB (758 words) - 08:45, 20 May 2017
- * Should commander skills be unified with hero skills? //optional| default 0| chance to learn by default for any Hero Class from any mod2 KB (236 words) - 10:16, 30 January 2014
- ...ling ("skillName": null) should be handled, especially in case of starting hero skill? ...ld be configured in the same place in the form of Bonus autogranted to any hero. --[[User:AVS|AVS]] ([[User talk:AVS|talk]]) 20:04, 7 January 2014 (CET)4 KB (577 words) - 19:32, 7 January 2014
- #REDIRECT [[Hero Classes Format]]33 bytes (4 words) - 21:01, 14 January 2014
- /// hero - each hero may visit object once. Example: Arena /// If true, hero can refuse visiting an object (Tree or Tomb)8 KB (1,190 words) - 16:52, 21 May 2014
- //mod ship will appear when bought in town of this faction, or when hero of faction buys ship in shipyard. //If hero boards FLYING ship, he will exit it when player chooses to visit map object3 KB (390 words) - 13:47, 27 April 2014
- TODO: filter out creature/commander/hero arts. What else?2 KB (235 words) - 16:18, 22 June 2014
- "hero" : "", ...ne, Level, PrimaryStat, KillHero, KillCreature, Artifact, Army, Resources, Hero, Player, Custom8 KB (738 words) - 20:26, 24 December 2016
- ...his sounds more like RMG option or global game option. Same goes to random hero option ...is it actually possible for player to play random faction or select random hero. I`ll update section soon.--[[User:AVS|AVS]] ([[User talk:AVS|talk]]) 11:429 KB (1,446 words) - 16:41, 12 November 2015
- ...r trust to client: server have no idea how pathfinding works and just move hero from tile to tile. Unfortunately it's cause few problems: # Client may just stop movement any time, e.g when hero flying over blocked tile or water.10 KB (1,525 words) - 08:17, 24 October 2015
- * Garrison: "garrison" -> "army" - for consistency with hero, town, etc. * Hero: "sex" (string) -> "female" (bool) - to match engine & modding format4 KB (610 words) - 10:08, 7 February 2016
- ...his way, you are sure to release something. The smallest contribution is a hero portrait that you can suggest on an existing mod. You can also restore the7 KB (1,046 words) - 13:08, 7 September 2024