How to build VCMI (macOS)
Contents
Installing dependencies
Installing Xcode
App Store -> Xcode Launch it after the installation to agree with it's license terms.
Alternatively Xcode can be downloaded from Apple Developers website. Registration is easier and every possible version is available: https://developer.apple.com/download/more/
Setting Xcode version Xcode
In case you have some weird CMake errors during generation attempts such as
CMake Error: Xcode 1.5 not supported.
You might need to specify installed version of Xcode:
sudo /usr/bin/xcode-select --switch /Users/admin/Downloads/Xcode.app
After that Cmake will be able to generate projects properly!
Installing Homebrew
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Installing dependencies using Homebrew
brew install git cmake
Building VCMI in command line with Makefiles
Getting and configuring VCMI
# You can choose any directory mkdir ~/DEV && cd ~/DEV # Clone VCMI with all submodules git clone --recursive https://github.com/vcmi/vcmi.git # Installing dependencies sh ./vcmi/CI/mac/before_install.sh # You might need to add QT to your PATH. Currently it can be done like that (see the end of before_install.sh, it does the same for CI) # echo 'export PATH="/usr/local/opt/qt5:$PATH"' >> ~/.bash_profile # Creating directory for building mkdir cmake && cd cmake cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -Wno-devc
You can as well build VCMI without Qt5 or launcher by disabling it:
# But please don't do that unless you know what you're doing cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DENABLE_LAUNCHER=0 -Wno-devc
Building and packaging VCMI
cd ~/DEV/cmake # Start build using cmake cmake --build . -- -j 4 # Or you can as well use simple # make -j 4 # When build is completed you can trigger packaging into DMG cpack # After file named such as "vcmi-0.99.dmg" will be created
Building VCMI with Xcode
Getting and configuring VCMI
# You can choose any directory mkdir ~/DEV && cd ~/DEV # Clone VCMI with all submodules git clone --recursive https://github.com/vcmi/vcmi.git # Installing dependencies sh ./vcmi/CI/mac/before_install.sh # You might need to add QT to your PATH. Currently it can be done like that (see the end of before_install.sh, it does the same for CI) # echo 'export PATH="/usr/local/opt/qt5:$PATH"' >> ~/.bash_profile # Creating directory for building mkdir cmake && cd cmake # Xcode is multi-configuration project so specifying CMAKE_BUILD_TYPE makes no sense cmake ../vcmi -G "Xcode" # You can as well open project in Xcode using: open VCMI.xcodeproj
Building and packaging VCMI
cd ~/DEV/xcode # Start build. Xcode built using multiple processes by default so you don't need to specify it # Since it's multi-configuration project you need to specify if you want Debug build since Release is default cmake --build . --config Debug # You have to specify build configuration for CPack. Otherwise it's will expect Release as default cpack -C Debug
Building VCMI with Qt Creator
First you need to clone repository and install dependencies
# You can choose any directory mkdir ~/DEV && cd ~/DEV # Clone VCMI with all submodules git clone --recursive https://github.com/vcmi/vcmi.git # Installing dependencies sh ./vcmi/CI/mac/before_install.sh # You might need to add QT to your PATH. Currently it can be done like that (see the end of before_install.sh, it does the same for CI) # echo 'export PATH="/usr/local/opt/qt5:$PATH"' >> ~/.bash_profile
When opening project with Qt Creator installed using online installer you might have a problem with CMake unable to find Qt even if you added it into the $PATH environment variable. In that case try to open it from command line:
open ~/Qt/Qt\ Creator.app
Running VCMI
You can run VCMI from DMG, but it's will also work from your IDE be it Xcode or Qt Creator.
Alternatively you can run binaries directly from "bin" directory:
~/DEV/cmake/bin/vcmilauncher ~/DEV/cmake/bin/vcmiclient ~/DEV/cmake/bin/vcmiserver
CMake include commands to copy all needed assets from source directory into "bin" on each build. They'll work when you build from Xcode too.
Be aware you still need directories "Data", "Mp3" and "Maps" from Heroes 3 game assets in VCMI app data directory:
~/Library/Application\ Support/vcmi/
Some useful debugging tips
Anyone who might want to debug builds, but new to macOS could find following commands useful:
# To attach DMG file from command line use hdiutil attach vcmi-0.99.dmg # Detach volume: hdiutil detach /Volumes/vcmi-0.99 # To view dependency paths otool -L /Volumes/vcmi-0.99/VCMI.app/Contents/MacOS/vcmiclient # To display load commands such as LC_RPATH otool -l /Volumes/vcmi-0.99/VCMI.app/Contents/MacOS/vcmiclient
Troubleshooting
In case of troubles you can always consult our CI build scripts or contact the dev team via slack
- While building FuzzyLite you may get the following error with the most recent clang: (credit to SXX's answer on the forum)
/tmp/fuzzylite/fuzzylite/./fl/Operation.h:1044:24: error: passing an object that undergoes default argument promotion to 'va_start' has undefined behavior [-Werror,-Wvarargs]
va_start(args, first);
^
For the time being, you could bypass it using older version of Xcode like 8.2.1 or adding -Wno-varargs
compile option to AI/FuzzyLite/fuzzylite/CMakeLists.txt:
if(NOT MSVC)
#TODO: Remove -Werror before release.
#Add Unix compilation flags
set(CMAKE_CXX_FLAGS "-pedantic -Wall -Wextra -Werror -Wno-varargs ${CMAKE_CXX_FLAGS}")