Game state
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Revision as of 12:57, 10 November 2011 by Warmonger (talk | contribs) (Created page with "All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it: * Player state handled by CPlayerState class * [[Tea...")
All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it:
- Player state handled by CPlayerState class
- Team state - a group of allied allied players who can cooperate in certain ways
- Adventure map state and scenario information stored in map.cpp as well as initial conditions (starting info)
- Campaign state