List of all event conditions
Win/Loss conditions
version 1.0
These are event conditions that can be used in triggered events that control win/loss.
[Todo]
have (pickable objects)
Have artifacts or resources
- position - optional, if set work like transport item or have on particular hero
- type - object type ("resource", "artifact", "creature")
- subtype - object subtype
- value - amount
have
Any player must control smth
- position - optional, if set defines particular object
- type - object type
- subtype - object subtype
- value - optional, default all objects
- object - optional, instance id, if set defines particular object
haveBuilding
Player must control certain building, also includes H3 "build Grail" condition
- position - town in which this structure must be built, optional
- type - building ID to construct
- value - N/A
Note: if position is not set - building can be built in any town
destroy
Covers objectives where player must remove from map certain object(s). This covers defeating hero, creature or even something like "collect all treasure chests"
- position - position of object to destroy, optional
- type - type of object to destroy
- subtype - type of object to destroy
- object - optional, instance id
- value - optional, default all, amount of object to destroy
daysPassed
Player must survive or win in certain number of days
- position - N/A
- type - N/A
- value - number of days for this objective to trigger
Note: covers both "win in X days" as well as "survive for X days" conditions, depending on block in which this objective will be placed.
isHuman
Helper condition to allow ai-only or human-only conditions
- value - 0 will trigger this objective for AI players, 1 will trigger it for humans
standardWin
Standard win condition - defeat all enemies
daysWithoutTown
Standard lose condition - stay for X days without towns
- value - number of days to survive, 0 = player dies on the next day.
Note: if this condition is not present, player can be eliminated only by defeating all his heroes and capturing all his towns.
constValue
Constant value that can not be changed
- value - evaluates to false if set to 0 and to true when set to 1
Win/Loss conditions (old)
version 0.0
These are event conditions that can be used in triggered events that control win/loss.
haveArtifact
Any player hero must hold an artifact
- position - N/A
- type - required artifact ID
- value - N/A
Possible changes: position that indicates object to which artifact must be transported (town or hero)
haveCreatures
Player must control certain number of creatures
- position - N/A
- type - creature ID to collect
- value - required amount of creatures
haveResources
Player must have certain amount of resources
- position - N/A
- type - resource ID
- value - required amount of resource
haveBuilding
Player must control certain building, also includes H3 "build Grail" condition
- position - town in which this structure must be built, optional
- type - building ID to construct
- value - N/A
Note: if position is not set - building can be built in any town
control
Covers all conditions that require certain object(s) to be controlled by player
- position - position of object to control, optional
- type - type of object to control.
- value - N/A
Note: If position is not set - all objects of this type must be captured
destroy
Covers objectives where player must remove from map certain object(s). This covers defeating hero, creature or even something like "collect all treasure chests"
- position - position of object to destroy, optional
- type - type of object to destroy
- value - N/A
Note: If position is not set - all objects of this type must be destroyed
transport
Transport artifact in certain town
- position - town to which this artifact must be transported
- type - artifact ID to transport
- value - N/A
Possible changes: merge transport into haveArtifact
daysPassed
Player must survive or win in certain number of days
- position - N/A
- type - N/A
- value - number of days for this objective to trigger
Note: covers both "win in X days" as well as "survive for X days" conditions, depending on block in which this objective will be placed.
isHuman
Helper condition to allow ai-only or human-only conditions
- position - N/A
- type - N/A
- value - 0 will trigger this objective for AI players, 1 will trigger it for humans
standardWin
Standard win condition - defeat all enemies
- position - N/A
- type - N/A
- value - N/A
daysWithoutTown
Standard lose condition - stay for X days without towns
- position - N/A
- type - N/A
- value - number of days to survive, 0 = player dies on the next day.
Note: if this condition is not present, player can be eliminated only by defeating all his heroes and capturing all his towns.
constValue
Constant value that can not be changed
- position - N/A
- type - N/A
- value - evaluates to false if set to 0 and to true when set to 1