TODO list
From VCMI Project Wiki
The list of all essential, optional and requested features alongside with the team members interested in them.
Heroes III
Random map generator
Adventure AI
(Tow)
- More functionality
- Portal support
- Adventure map spells support
- Reasoning for town building merged with main engine
- Handling of all adventure map objects
- Artifacts equip & exchange
- Objective decomposition should choose best (or all possible) sub-goals instead of one
- Evaluating game objects
- priority for visited objects over other sharing similiar function
- Battle preparation (constructing suitable army & strategy)
- Expert system for Bonuses (Warmonger)
- Support for new objects possible to add via mods
Online game
(Tow)
Missing objects
- Spells
- Visions
- View Earth
- Disguise
- View Air
- Earthquake
- Creature abilities
Campaigns
- Special victory conditions (Ivan)
- Saves between missions
- Finishing campaigns
- Hall of Fame
Audio
- enviromental sounds
Modding
- Possibility for creatures to cast arbitrary spells, as in H4/H5
Scripting system
- Language support
- Synchronising scripts in multiplayer
Mod system
- Adding new content
- Adventure map objects
- Battlefields
- Spells
Wog features
- Commanders (Warmonger)
- Mithril
- ERM handling (Tow, Tow Dragon)
New features
- Support for other languages files (Ivan)
- Support for multiple map levels
- New map editor
- Installer
Online game
- Simultaneous turns
- Spectator mode
- Dedicated server mode
- Replays
Other platforms
- Linux (Supported, forum thread)
- Mac OS (Supported, forum thread)
- Android (Not supported, forum thread)
- Haiku (Status unknown, forum thread)
- Maemo (Status unknown, forum thread)
- FreeBSD (Status unknown)
New graphics
- New stack experience menu (forum thread)
- New stack artifact dialog
Improved support for high resolutions
- Auto-adjust resolution
- Moddable menus
New players
- More player color graphics
- New menus
32-bit graphics
800 x 480 resolution
Experimental version posted on our forum is available here.