TODO list
The list of all essential, optional and requested features alongside with the team members interested in them.
Heroes III
Most important bugfixes
- merge scripting branch
- fort recruitment crash bug, this is a build tools problem https://bugs.vcmi.eu/view.php?id=3080
- right click in campaign crash bug https://bugs.vcmi.eu/view.php?id=2958
- daily build contains broken vcmi essential package (ticket is for linux but same problem on Windows also) https://bugs.vcmi.eu/view.php?id=2986
- desync in multiplayer cross-platform https://bugs.vcmi.eu/view.php?id=2583
Establish release process
In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable. develop is where people make their changes when they are ready, people can test it but its not for normal players beta could be for players who agree to be testers. stable could be for players who want stable version. Hovewer there were no decision made
HD mod/quality of life
contact MikeLodz if you have questions about this section
These are necessary, as although they werent present back in 1999, they are standard today.
- quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
- adventure map: movements points preview and cost
- move artifacts between visiting town and garrison heroes
- hero list preview on the "start map" screen.
etc see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui
- some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode)
- this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.
Hota rebalances?
contact MikeLodz about this section
- what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
Random map generator
Dydzio said about it on Slack:
finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick,
better selection lists for random map generator template - two versions (two bitmaps provided) also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it
Adventure AI
- More functionality
- Adventure map spells support
- Survival instinct - AI defending towns, escaping etc.
- Handling of all adventure map objects
- Evaluating game objects
- priority for visited objects over others sharing similiar function
- Support for new objects possible to add via mods - use abstract interface to determine rewards etc.
- Advanced strategy
- Battle preparation (constructing suitable army & strategy)
- Expert system for Bonuses (Warmonger)
- Hall of Fame
Modding
- Possibility for creatures to cast arbitrary spells, as in H4/H5
Scripting system
- Language support
- Synchronising scripts in multiplayer
Mod system
- Adding new content
- Adventure map objects
- Battlefields
Wog features
- Mithril
- ERM handling (Tow, Tow Dragon)
New features
- Support for other languages files (Ivan)
- Support for multiple map levels
- New map editor
- Installer
Online game
- Simultaneous turns
- Spectator mode
- Dedicated server mode
- Replays
Other platforms
- Linux (Supported, forum thread)
- Mac OS (Supported, forum thread)
- Android (Supported, forum thread)
- Haiku (Status unknown, forum thread)
- Maemo (Status unknown, forum thread)
- FreeBSD (Status unknown)
New graphics
- New stack experience menu (forum thread)
- New stack artifact dialog
Improved support for high resolutions
- Auto-adjust resolution
- Moddable menus
New players
- More player color graphics
- New menus
32-bit graphics
800 x 480 resolution
Experimental version posted on our forum is available here.
Platform-specific
iOS
You can find the list here