How to build VCMI (macOS)
From VCMI Project Wiki
Contents
Installing dependencies
Installing Xcode
App Store -> Xcode Launch it after the installation to agree with it's license terms.
Alternatively Xcode can be downloaded from Apple Developers website. Registration is easier and every possible version is available: https://developer.apple.com/download/more/
Setting Xcode version Xcode
In case you have some weird CMake errors during generation attempts such as
CMake Error: Xcode 1.5 not supported.
You might need to specify installed version of Xcode:
sudo /usr/bin/xcode-select --switch /Users/admin/Downloads/Xcode.app
After that Cmake will be able to generate projects properly!
Installing Homebrew
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Installing dependencies using Homebrew
brew install git cmake sdl2 sdl2_ttf sdl2_image boost ffmpeg brew install sdl2_mixer --with-smpeg2 # Now install Qt5 for launcher brew install qt5 # Make sure to read brew output on Qt carefully # It's will tell you how to add Qt to your $PATH environment variable # # Currently it's can be done like that # echo 'export PATH="/usr/local/opt/qt/bin:$PATH"' >> ~/.bash_profile
Building VCMI in command line with Makefiles
Getting and configuring VCMI
# You can choose any directory mkdir ~/DEV && cd ~/DEV # Clone VCMI with all submodules git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git # Creating directory for building mkdir cmake && cd cmake cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -Wno-devc
You can as well build VCMI without Qt5 or launcher by disabling it:
# But please don't do that unless you know what you're doing cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DENABLE_LAUNCHER=0 -Wno-devc
Building and packaging VCMI
cd ~/DEV/cmake # Start build using cmake cmake --build . -- -j 4 # Or you can as well use simple # make -j 4 # When build is completed you can trigger packaging into DMG cpack # After file named such as "vcmi-0.99.dmg" will be created
Running VCMI
You can run VCMI from DMG, but after "cpack" is finished you can run unpacked executables as well
Go to "build" and launch executable directly; alternatively
~/DEV/cmake/build/VCMI.app/Contents/MacOS/vcmilauncher ~/DEV/cmake/build/VCMI.app/Contents/MacOS/vcmiclient ~/DEV/cmake/build/VCMI.app/Contents/MacOS/vcmiserver