Talk:Map format

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Revision as of 01:29, 3 July 2015 by AVS (talk | contribs) (Terrain)
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Versioning

Right now there are three fields that describe map version: format version, format revision, engine version.

Suggestion: remove redundant engine version & possibly - rename version+revision to major version + minor version (more logical names from my point of view)

Level header

1) Any actual reason to split map objects by level? Perhaps keep them in one file instead of per-level?

Just a bit smaller file, no level coordinate. --AVS (talk) 03:13, 3 July 2015 (CEST)

2) Do we need to keep reference to json file with terrain? Maybe use same name as level, e.g. "surface.json" to avoid inconsistencies in naming?

We are already using this type of indirection in mod configs, kinda standard. --AVS (talk) 03:13, 3 July 2015 (CEST)

3) "depth" - rename to generic "index"? After all, maps with more are not necessarily stacked on top of each other - they can represent different parts of world as well.

fixed here, already "index" in map editor --AVS (talk) 03:13, 3 July 2015 (CEST)

Terrain

[F][flags as uint8] Perhaps they should be coded as part of terrain/road/river descriptions? E.g.

_ no rotation (use space instead?)
- left-right flip
| top-bottom flip
+ both directions

Example: wt34+pc3-
Nice idea, but there are some other flag bits except rotation. "coastal bit" and may few more. Should we use them? --AVS (talk) 03:27, 3 July 2015 (CEST)


Othervice looks great. And nice idea with using logical expressions for allowed objects. Haven't thought about it before :)

Ivan (talk) 19:37, 2 July 2015 (CEST)

  • Also csv for 2d terrain array is more suitable than json. How about that? --AVS (talk) 03:29, 3 July 2015 (CEST)