Difference between revisions of "Artifact Format"
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"slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, | "slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, | ||
//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5 | //MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5 | ||
+ | //also possible MISC, RING | ||
"value": 12000, //based on ARTRAITS.txt | "value": 12000, //based on ARTRAITS.txt | ||
"text": | "text": |
Revision as of 19:25, 16 December 2012
See thread http://forum.vcmi.eu/viewtopic.php?t=558 for discussion
Artifact bonuses use Bonus Format.
TODO:
- Combined artifacts identified by string
- Artifacts growing with Commander level
{
"type": "HERO", //CREATURE, COMMANDER
"class": "TREASURE", //MINOR, MAJOR, RELIC, SPECIAL
"slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
//also possible MISC, RING
"value": 12000, //based on ARTRAITS.txt
"text":
{
"name": "Big Sword",
"description": "Big sword gived +10 attack to hero",
"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
},
"graphics":
{
"image": "BigSword.png",
"large": "BigSword_large.png",
"map": "BigSword.def",//def file for adventure map
"iconIndex": 200
},
"bonuses":
{
Bonus_1,
Bonus_2
}
}