Difference between revisions of "Animation Format"
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(Created page with "VCMI allows overriding HoMM3 .def files with .json replacement. Compared to .def this format allows: * Overriding individual frames from json file (e.g. icons) * Modern graphi...") |
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Revision as of 18:24, 14 December 2012
VCMI allows overriding HoMM3 .def files with .json replacement. Compared to .def this format allows:
- Overriding individual frames from json file (e.g. icons)
- Modern graphics formats (targa, png - all formats supported by VCMI image loader)
- Does not requires any special tools - all you need is text editor and images.
Note that right now this replacement is not supported fully: there are still some areas that can't use it. Most notable areas are:
- Adventure map
- Battles
Format description
{
// Base path of all images in animation. Optional.
// Can be used to avoid using long path to images
"basepath" : "path/to/images/directory/",
// List of sequiences / groups in animation
// This will replace original group with specified list of files
// even if original animation is longer
"sequences" :
[
{
// Index of group, zero-based
"group" : 1,
// List of files in this group
"frames" :
[
"frame1.png",
"frame2.png"
...
]
},
...
],
// Allow overriding individual frames in file
"images" :
[
{
// Group of this image. Optional, default = 0
"group" : 0,
// Imdex of the image in group
"frame" : 0,
// Filename for this frame
"file" : "filename.png"
}.
...
]
}