Difference between revisions of "TODO list"
From VCMI Project Wiki
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== Key features == | == Key features == | ||
=== New menus project and graphics === | === New menus project and graphics === | ||
− | * Quest Journal with minimap and complex description | + | * Quest Journal with minimap and complex description ([http://forum.vcmi.eu/viewtopic.php?t=496 forum thread]) |
* New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum thread]) | * New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum thread]) | ||
* New stack artifact dialog | * New stack artifact dialog | ||
* Resolution & advanced options dialog | * Resolution & advanced options dialog | ||
* Mod browser | * Mod browser | ||
+ | |||
=== New resolutions graphics and background image === | === New resolutions graphics and background image === | ||
== Optional features == | == Optional features == |
Revision as of 11:53, 7 May 2012
The list of all essential, optional and requested features alongside with the team members interested in them.
Contents
- 1 Programming
- 1.1 Key features
- 1.2 Optional features
- 1.2.1 Wog features
- 1.2.2 Support for other languages files
- 1.2.3 Support for multiple map levels
- 1.2.4 Possibility for creatures to cast arbitrary spells, as in H4/H5
- 1.2.5 Simultaneous turns
- 1.2.6 Spectator mode
- 1.2.7 Dedicated server mode
- 1.2.8 Replays
- 1.2.9 Other platforms
- 1.2.10 Random map generator
- 1.2.11 Map editor with new objects support
- 1.2.12 Installer
- 2 Graphic development
Programming
Key features
Missing game objects
- Spells
- Battle spells (Tow dragon)
- Adventure map spells (Tow dragon)
Campaigns
Adventure AI
(Tow)
- More abstract objectives (gather army, boost hero, gather resources)
- Objective decomposition should choose best (or all possible) sub-goals instead of one
- A way to lock hero on a high-level objective. For that reason we need to iterate over objective hierarchy.
- Handling Quests & Seer Huts
- Evaluating game objects
- priority for visited objects over other sharing similiar function
- Battle preparation (constructing suitable army & strategy)
- Expert system for Bonuses (Warmonger)
- Support for new objects possible to add via mods
- Loading map screen
- Hall of Fame
Online game
Audio
- enviromental sounds
Scripting system
- Language support
- Mod file format
- Adding new creatures, artifacts, towns and more
- Setting and configuring mods
- Synchronising scripts in multiplayer
Optional features
Wog features
- Stack artifacts (Warmonger)
- Commanders (Warmonger)
- Mithril
- ERM handling (Tow, Tow Dragon)
Support for other languages files
- Russian (Supported, Ivan)
Support for multiple map levels
Possibility for creatures to cast arbitrary spells, as in H4/H5
Simultaneous turns
Spectator mode
Dedicated server mode
Replays
Other platforms
- Linux (forum thread)
- Mac OS (forum thread)
- Android (forum thread)
- Haiku (forum thread)
- Maemo (forum thread)
- FreeBSD
Random map generator
Map editor with new objects support
Installer
Graphic development
Key features
- Quest Journal with minimap and complex description (forum thread)
- New stack experience menu (forum thread)
- New stack artifact dialog
- Resolution & advanced options dialog
- Mod browser
New resolutions graphics and background image
Optional features
New / improved resolutions in general
- Auto-adjust resolution
- Moddable menus
New players
- More player color graphics
- New menus
32-bit graphics
800 x 480 resolution
Experimental version posted on our forum is available here.