Difference between revisions of "Installation on Linux"
(Updated links for 0.88) |
|||
Line 1: | Line 1: | ||
− | + | VCMI requires data from original Heroes 3: Shadow of Death or Complete editions. Data from native Linux version made by LOKI will not work. | |
− | + | All links are for VCMI 0.88 | |
− | + | = Binaries installation = | |
− | + | == Debian-based distibutives == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Download and install package for your distributive. To install package along with all dependencies: | Download and install package for your distributive. To install package along with all dependencies: | ||
<pre> | <pre> | ||
Line 21: | Line 10: | ||
Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get | Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get | ||
− | + | === Packages === | |
− | |||
− | |||
− | |||
− | == Packages == | ||
* [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88_oneiric_i386.deb Ubuntu 11.10 (oneiric) 32 bit] | * [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88_oneiric_i386.deb Ubuntu 11.10 (oneiric) 32 bit] | ||
* [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88_oneiric_amd64.deb Ubuntu 11.10 (oneiric) 64 bit] | * [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88_oneiric_amd64.deb Ubuntu 11.10 (oneiric) 64 bit] | ||
Line 31: | Line 16: | ||
* [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88_sid_amd64.deb Debian testing/sid 64 bit] | * [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88_sid_amd64.deb Debian testing/sid 64 bit] | ||
− | == Other Debian-based distibutives == | + | === Other Debian-based distibutives === |
VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian stable and Ubuntu 10.10 or lower. | VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian stable and Ubuntu 10.10 or lower. | ||
If you'll manage to install them you can compile VCMI from source code. | If you'll manage to install them you can compile VCMI from source code. | ||
Line 39: | Line 24: | ||
== Other Linux distibutives == | == Other Linux distibutives == | ||
Currently VCMI supports generation of .deb packages only. Patches to add support of any other package formats are welcomed. | Currently VCMI supports generation of .deb packages only. Patches to add support of any other package formats are welcomed. | ||
− | = Compiling from source = | + | == Compiling from source == |
For compiling from source see [https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk/README.linux README.linux] file. | For compiling from source see [https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk/README.linux README.linux] file. | ||
− | You can get packaged source [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88.tar.gz here] | + | You can get packaged source for current version [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.88.tar.gz here] |
− | = | + | |
+ | = Preparing data = | ||
+ | Install original game and WoG addon. This can be done via Wine or from Windows. | ||
+ | |||
+ | Extract [http://dl.dropbox.com/u/22372764/vcmi/packages/vcmi-data_0.88.tar.gz VCMI data package] in the same directory. | ||
+ | |||
+ | Launch vcmiclient to determine data directory: | ||
+ | <pre> | ||
+ | vcmiclient -v | ||
+ | </pre> | ||
+ | Copy installed game there. This should give you directory structure similar this: | ||
+ | <pre> | ||
+ | /usr/share/vcmi/Data/ | ||
+ | /usr/share/vcmi/Mp3/ | ||
+ | /usr/share/vcmi/Sprites/ | ||
+ | ... | ||
+ | </pre> | ||
+ | |||
+ | = Launching game = | ||
+ | To start the game: | ||
+ | <pre> | ||
+ | vcmiclient | ||
+ | </pre> | ||
+ | = Reporting bugs = | ||
Report any issues with packages on our [http://bugs.vcmi.eu bugtracker] or post a message on [http://forum.vcmi.eu/index.php VCMI forums] | Report any issues with packages on our [http://bugs.vcmi.eu bugtracker] or post a message on [http://forum.vcmi.eu/index.php VCMI forums] | ||
+ | In report please post: | ||
+ | * used distributive, version and architecture (e.g. x86 or x64) | ||
+ | * console log as well as log files from ~/.vcmi | ||
+ | * steps to reproduce bug |
Revision as of 21:33, 30 April 2012
VCMI requires data from original Heroes 3: Shadow of Death or Complete editions. Data from native Linux version made by LOKI will not work. All links are for VCMI 0.88
Contents
Binaries installation
Debian-based distibutives
Download and install package for your distributive. To install package along with all dependencies:
sudo dpkg -i downloaded_package.deb sudo apt-get -f install
Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get
Packages
- Ubuntu 11.10 (oneiric) 32 bit
- Ubuntu 11.10 (oneiric) 64 bit
- Debian testing/sid 32 bit
- Debian testing/sid 64 bit
Other Debian-based distibutives
VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian stable and Ubuntu 10.10 or lower. If you'll manage to install them you can compile VCMI from source code.
Another (and probably more safe) option is to create chroot enviroment (how-to). This will allow to install package from another distributive.
Other Linux distibutives
Currently VCMI supports generation of .deb packages only. Patches to add support of any other package formats are welcomed.
Compiling from source
For compiling from source see README.linux file. You can get packaged source for current version here
Preparing data
Install original game and WoG addon. This can be done via Wine or from Windows.
Extract VCMI data package in the same directory.
Launch vcmiclient to determine data directory:
vcmiclient -v
Copy installed game there. This should give you directory structure similar this:
/usr/share/vcmi/Data/ /usr/share/vcmi/Mp3/ /usr/share/vcmi/Sprites/ ...
Launching game
To start the game:
vcmiclient
Reporting bugs
Report any issues with packages on our bugtracker or post a message on VCMI forums In report please post:
- used distributive, version and architecture (e.g. x86 or x64)
- console log as well as log files from ~/.vcmi
- steps to reproduce bug