Difference between revisions of "Mod Handler"
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Mod handler is a class of modding engine which performs the following tasks: | Mod handler is a class of modding engine which performs the following tasks: | ||
− | *Reads all packages and conversions | + | *Reads all [[packages]] and [[conversions]] |
*Manages mods, turning them on and off. List of active mods is stored in a file. | *Manages mods, turning them on and off. List of active mods is stored in a file. | ||
*Performs consistency checks: if all mod prerequisistes are met, and if mod files are still present. | *Performs consistency checks: if all mod prerequisistes are met, and if mod files are still present. |
Revision as of 15:12, 5 February 2012
Mod handler is a class of modding engine which performs the following tasks:
- Reads all packages and conversions
- Manages mods, turning them on and off. List of active mods is stored in a file.
- Performs consistency checks: if all mod prerequisistes are met, and if mod files are still present.
- Synchronizes mod files in online game
Objects identifiers
Every game object (creature, artifact, hero, spell) needs to have unique identifier (ID). These IDs are assigned dynamically at game start. Original Shadow of Death objects are considered fixed.
Reference to certain object via script has a form:
[PACKAGE_NAME].[OBJECT_TYPE](localID)
For example, for package Wake of Gods
WOG.creatures(1)
is Supreme Archangel and
WOG.artifacts(3)
is Monster's Power.