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| == Roadmap == | | == Roadmap == |
− | # {{done}} make "hellow world" works
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− | # add new test objects
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− | # implement WoG henchman script ''(just as an example)''
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− | # WoG 3.59 creature abilities (from new towns)
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− | # (*) WoG objects ''(if will not be already written in ERM)''
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− | # (*) WoG artifacts ''(if will not be already written in ERM)''
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| == TODOs == | | == TODOs == |
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− | * all battle packets shall check curB
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− | == Implementation details ==
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− | * Lua 5.2.1 static + SLB
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− | == Directory structure ==
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− | * {{done}} "ALL/Scripts" - autoloading scripts. Independent of each other.
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− | * {{todo}} "ALL/ScriptLib" - script library, load on demand.
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− | * recomended to put scripts in mod subfolder
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| == Persistence == | | == Persistence == |
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− | * {{todo}} JsonNode`s in Advmap objects.
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− | * (*) global state of scripts and scripts itself. + reloading scripts (Era like)
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− | == Engine interaction ==
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− | * read only through callbacks
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− | * '''ALL''' changes through NetPacks
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− | == Problems ==
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− | * How to override server logic when script acts at client side?
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