Difference between revisions of "Client"

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(Created page with "Client represents player interface.")
 
 
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Client represents player interface.
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Client represents player interface. It also stores a copy of synchronized [[game state]] so that player has quick access to all information about game provided by [[callback]] functions.

Latest revision as of 13:43, 10 November 2011

Client represents player interface. It also stores a copy of synchronized game state so that player has quick access to all information about game provided by callback functions.