Difference between revisions of "Skill Format"
From VCMI Project Wiki
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"expert": {Skill level format} | "expert": {Skill level format} | ||
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Revision as of 22:11, 1 September 2017
Work in progress. Currently you can only modify existing secondary skills, not add new ones.
Main format
{
"skillName":
{
//optional base format, will be merged with basic/advanced/expert
"base": {Skill level base format},
//configuration for different skill levels
"basic": {Skill level format},
"advanced": {Skill level format},
"expert": {Skill level format}
}
}
Skill level base format
Json object with data common for all levels can be put here. These configuration parameters will be default for all levels. All mandatory level fields become optional if they equal "base" configuration.
Skill level format
{
//Optional, localizable description
//Use {xxx} for formatting
"description": "",
//Bonuses provided by skill at given level
//If different levels provide same bonus with different val, only the highest applies
"effects":
{
"firstEffect": {bonus format},
"secondEffect": {bonus format}
//...
}
}
Example
The following modifies the tactics skill to grant an additional speed boost at advanced and expert levels.
"tactics" : {
"base" : {
"effects" : {
"main" : {
"subtype" : "skill.tactics",
"type" : "SECONDARY_SKILL_PREMY",
"valueType" : "BASE_NUMBER"
},
"xtra" : {
"type" : "STACKS_SPEED",
"valueType" : "BASE_NUMBER"
}
}
},
"basic" : {
"effects" : {
"main" : { "val" : 3 },
"xtra" : { "val" : 0 }
}
},
"advanced" : {
"description" : "{Advanced Tactics}\n\nAllows you to rearrange troups within 5 hex rows, and increases their speed by 1.",
"effects" : {
"main" : { "val" : 5 },
"xtra" : { "val" : 1 }
}
},
"expert" : {
"description" : "{Expert Tactics}\n\nAllows you to rearrange troups within 7 hex rows, and increases their speed by 2.",
"effects" : {
"main" : { "val" : 7 },
"xtra" : { "val" : 2 }
}
}
}