Difference between revisions of "Game state"
From VCMI Project Wiki
(Created page with "All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it: * Player state handled by CPlayerState class * [[Tea...") |
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* [[Player state]] handled by CPlayerState class | * [[Player state]] handled by CPlayerState class | ||
* [[Team state]] - a group of allied allied players who can cooperate in certain ways | * [[Team state]] - a group of allied allied players who can cooperate in certain ways | ||
+ | * [[Battle state]] | ||
* [[Adventure map state]] and scenario information stored in map.cpp as well as initial conditions (starting info) | * [[Adventure map state]] and scenario information stored in map.cpp as well as initial conditions (starting info) | ||
* [[Campaign state]] | * [[Campaign state]] |
Revision as of 13:39, 10 November 2011
All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it:
- Player state handled by CPlayerState class
- Team state - a group of allied allied players who can cooperate in certain ways
- Battle state
- Adventure map state and scenario information stored in map.cpp as well as initial conditions (starting info)
- Campaign state