Difference between revisions of "How to build VCMI (Windows/Cmake/MSVC)"
From VCMI Project Wiki
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** You can use Express Edition([http://www.visualstudio.com/downloads/download-visual-studio-vs#d-express-windows-desktop download] | ** You can use Express Edition([http://www.visualstudio.com/downloads/download-visual-studio-vs#d-express-windows-desktop download] | ||
** If you are student you get your Professional Edition on [https://www.dreamspark.com/ Microsoft DreamSpark] | ** If you are student you get your Professional Edition on [https://www.dreamspark.com/ Microsoft DreamSpark] | ||
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* HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com]) | * HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com]) | ||
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* CMake [http://www.cmake.org/files/v3.0/cmake-3.0.0-win32-x86.exe download] | * CMake [http://www.cmake.org/files/v3.0/cmake-3.0.0-win32-x86.exe download] | ||
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download] | * Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download] | ||
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* Qt5 bundle [http://download.qt-project.org/official_releases/online_installers/qt-opensource-windows-x86-1.6.0-4-online.exe download] | * Qt5 bundle [http://download.qt-project.org/official_releases/online_installers/qt-opensource-windows-x86-1.6.0-4-online.exe download] | ||
* Boost libraries [http://sourceforge.net/projects/boost/files/boost-binaries/1.56.0/boost_1_56_0-msvc-12.0-32.exe/download download] | * Boost libraries [http://sourceforge.net/projects/boost/files/boost-binaries/1.56.0/boost_1_56_0-msvc-12.0-32.exe/download download] | ||
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* Libraries pack ([http://1drv.ms/1uZfkgj download]), which contains | * Libraries pack ([http://1drv.ms/1uZfkgj download]), which contains |
Revision as of 16:17, 12 October 2014
Contents
Prerequisites
- Microsoft Visual Studio 2013
- You can use Express Edition(download
- If you are student you get your Professional Edition on Microsoft DreamSpark
- HoMM 3 (can be bought at gog.com)
Create initial directory
Create a directory for VCMI development, eg. C:\VCMI We will call this directory as [VCMIBUILD_DIR]
It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system.
Good location:
- C:\VCMI
Bad locations:
- C:\Users\Michał\VCMI (non-ascii character)
- C:\Program Files (x86)\VCMI (write protection)
Preparing place
Clone VCMI
- open SourceTree
- File -> Clone
- select https://github.com/vcmi/vcmi/ as source
- select [VCMIBUILD_DIR]/vcmi/source as destination
- click Clone
Install Boost bundle
- Run installer
- Select [VCMIBUILD_DIR]/boost as destination folder
- Install
Install Qt bundle
- Run installer
- Select latest Qt for MSVC 2013 (12)
- Select [VCMIBUILD_DIR]/qt as destination folder
- Install
Unpack libraries
- Download libraries pack and unpack it in [VCMIBUILD_DIR]/depends folder
So, you should get
- [VCMIBUILD_DIR]
- depends
- bin
- include
- lib
- depends
Compiling
Create toolchain file
Create [VCMIBUILD_DIR]/toolchain.txt
SET(CMAKE_SYSTEM_NAME Windows) SWT(VCMIBUILD_DIR [ENTER YOUR VCMIBUILD_DIR PATH]) SET(CMAKE_C_COMPILER cl) SET(CMAKE_CXX_COMPILER cl) set(CMAKE_RC_COMPILER rc) SET(ENV{BOOST_ROOT} ${VCMIBUILD_DIR}/boost) SET(ENV{BOOST_LIBRARYDIR} ${VCMIBUILD_DIR}/lib32-msvc-12.0) SET(CMAKE_FIND_ROOT_PATH ${VCMIBUILD_DIR}/depends) list(APPEND CMAKE_PREFIX_PATH ${CMAKE_FIND_ROOT_PATH}) list(APPEND CMAKE_PREFIX_PATH ${VCMIBUILD_DIR}/Qt/5.3/msvc2013) SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
Compile VCMI
- Open CMake-gui
- Select [VCMIBUILD_DIR]/vcmi/source as source directory
- Select [VCMIBUILD_DIR]/vcmi/binary as binary directory
- click "Configure"
- Select "Visual Studio 12 2013" in combobox
- Select "Specify toolchain file for crosscompiling"
- Select toolchain file
- Set variables:
- CMAKE_INSTALL_PREFIX = [VCMIBUILD_DIR]/vcmi/result
- click Configure
- click Generate
- go to [VCMIBUILD_DIR]/vcmi/binary directory
- open VCMI.sln in visual studio
- select "Release" build type in combobox
- right click on BUILD_ALL project - build project
- right click on INSTALL project - build project
- Grab VCMI in [VCMIBUILD_DIR]/vcmi/result folder!
Appendix A. Libraries compilation
How to compile FFmpeg yourself
- Download Msys (link) and unpack it to [VCMIBUILD_DIR]/msys
- Download Yasm (link) and unpack it to [VCMIBUILD_DIR]/msys/bin
- Download FFmpeg source tarball and unpack it to temp folder, for example, [VCMIBUILD_DIR]/ffmpeg/source
- Open Visual Studio console from start menu
- Open [VCMIBUILD_DIR]/msys/msys.bat
- Go to /c/[VCMIBUILD_DIR]/ffmpeg/source folder
./configure --toolchain=msvc --enable-shared --prefix=/c/[VCMIBUILD_DIR]/depends make make install