Difference between revisions of "User:Ivan/Randomized Objects"

From VCMI Project Wiki
Jump to: navigation, search
(Created page with "Current draft, still WiP. = Randomizable objects = Note: it is possible to use choose value directly without use of randomization, e.g.: <syntaxhighlight lang="javascript"> "g...")
 
(No difference)

Latest revision as of 16:18, 22 June 2014

Current draft, still WiP.

Randomizable objects

Note: it is possible to use choose value directly without use of randomization, e.g.:

"gold" : 1000,
"creature" : "troglodites"

Instead of:

"gold" : { "amount" : 1000}
"creature" : { "type" : "troglodites" }

Amount

{
    // Fixed value, overrides min/max test
    "amount" : 15,

    // Selected value will be between min and max, including these values
    "min" : 10,
    "max" : 20
}

Resources

Probably needs two versions

Resource set

{
    "wood" : 10,
    "gold" : { "min" : 1000, "max" : 2000 }
}

Resource list

[
    {
        "type" : [ "wood", "ore" ],
        "amount" : 10
    },
    {
        "type" : "gold",
        "min" : 1000,
        "max" : 2000
    }
]

Primary skills

TODO?

Secondary skills

TODO?

Artifacts

Amount fields can also be used for artifact cost check

{
    // Fixed value, overrides any further checks
    "type" : "grail",

    "slot" : "HEAD",
    "slot" : [ "RIGHT_HAND", "LEFT_HAND" ],

    "class" : "MINOR",
    "class" : [ "MINOR", "MAJOR" ]
}

TODO: filter out creature/commander/hero arts. What else?

Spells

{
    // Fixed value, overrides any further checks
    "type" : "inferno",

    // Spell of specific level
    "level" : 5,

    // Spell must belong to one of listed schools. Entry may be either string or list
    "school" : "air",
    "school" : [ "air", "water" ],
}

TODO: select "type" of spell? Adventure map, battle, attacking/defending spells, etc

Creatures/armies

Amount fields can also be used to select stack size

{
    // Fixed value, overrides any further checks
    "type" : "angel",

    "level" : 5,
    "faction" : "castle",

    "upgradeChance" : 50
}

TODO: check for presence of bonuses? For example to select shooters.

Bonuses

Not implemented