Difference between revisions of "Talk:Town Format"
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//If hero boards FLYING ship, he will exit it when player chooses to visit map object or attack creatures/enemy heroes (is FREE_SHIP_BOARDING is not set it bonuses, | //If hero boards FLYING ship, he will exit it when player chooses to visit map object or attack creatures/enemy heroes (is FREE_SHIP_BOARDING is not set it bonuses, | ||
//it will cost remaining movement point) | //it will cost remaining movement point) | ||
− | "boat": | + | "boat": |
{ | { | ||
"animation":"mytown-boat/AB22.def", | "animation":"mytown-boat/AB22.def", |
Revision as of 21:37, 19 April 2014
"mytown" : {
//mod ship will appear when bought in town of this faction, or when hero of faction buys ship in shipyard. //if not defined, will be taken by alignment like previously it was //if ship has bonus FLYING, it will appear near town on free cell, shipyard building will also be available always (there is no need to have water near) //If hero boards FLYING ship, he will exit it when player chooses to visit map object or attack creatures/enemy heroes (is FREE_SHIP_BOARDING is not set it bonuses, //it will cost remaining movement point) "boat": { "animation":"mytown-boat/AB22.def", "bonuses": [ { "type": "<hero bonus name>", //there are bonuses for hero. Boat can be treated as artefact in game. Mostly there are bonuses like //SEA_MOVEMENT, FLYING (for zeppelins, planes etc), WHIRLPOOL_PROTECTION, FREE_SHIP_BOARDING etc .... } ] } }