Difference between revisions of "User:AVS/Secondary skill format"
From VCMI Project Wiki
< User:AVS
(→Format) |
(→Format) |
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= Format = | = Format = | ||
+ | == Skill format == | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
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"levels":{ | "levels":{ | ||
− | "basic": | + | "basic": { [Skill level format]}, |
− | |||
− | |||
− | |||
− | |||
− | + | "advanced": { [Skill level format]}, | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | "expert": { [Skill level format]} | |
− | } | ||
− | + | } | |
− | + | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
− | + | == Skill level format == | |
+ | <syntaxhighlight lang="javascript"> | ||
− | + | { | |
− | + | //optional| default auto-generated| string | |
− | + | //translatable name | |
− | + | "name": "Basic nothing", | |
− | } | + | |
+ | //optional |no default| string-bonus dictionary as JSON object | ||
+ | //there are skills handled only by skill level | ||
+ | //and there might be skill that give bonus only on high level | ||
+ | // (allows overriding by name) | ||
+ | // !!! At most one bonus of each type | ||
+ | "bonuses": | ||
+ | { | ||
+ | "firstBonus":{[bonus format]}, | ||
+ | "secondBonus":{[bonus format]} | ||
} | } | ||
− | } | + | }, |
+ | |||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 17:36, 19 January 2014
Questions
- How skill disabling ("skillName": null) should be handled, especially in case of starting hero skill?
- Should default values (with no skill level) be configured too?
Format
Skill format
{
"skillName":
{
//required for H3 skills, not allowed in mods (even if mod is overriding original skill) | number
//numeric id
"id": 42,
//required | string
//translatable name
"name": "Skill Name",
//optional | default = false| boolean
//this skill cant be learned in usual way, overrides chance to get
"special": true,
//optional| default 0| chance to learn by default for any Hero Class from any mod
"defaultChance": 3,
//optional | no default | string-numeric dictionary as json object
//class-specific chance (reveresed version of Hero Class attribute)
"chances":
{
"core:hero.cleric": 5
}
//required | object
"levels":{
"basic": { [Skill level format]},
"advanced": { [Skill level format]},
"expert": { [Skill level format]}
}
}
}
Skill level format
{
//optional| default auto-generated| string
//translatable name
"name": "Basic nothing",
//optional |no default| string-bonus dictionary as JSON object
//there are skills handled only by skill level
//and there might be skill that give bonus only on high level
// (allows overriding by name)
// !!! At most one bonus of each type
"bonuses":
{
"firstBonus":{[bonus format]},
"secondBonus":{[bonus format]}
}
},