Difference between revisions of "User:AVS/Secondary skill format"
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< User:AVS
(→Format) |
(→Format) |
||
Line 44: | Line 44: | ||
"name": "Basic nothing", | "name": "Basic nothing", | ||
− | //optional |no default| object | + | //optional |no default| string-bonus dictionary as json object |
//there are skills handled only by skill level | //there are skills handled only by skill level | ||
//and there might be skill that give bonus only on high level | //and there might be skill that give bonus only on high level |
Revision as of 22:00, 18 January 2014
Questions
- How skill disabling ("skillName": null) should be handled, especially in case of starting hero skill?
- Should default values (with no skill level) be configured too?
Format
{
"skillName":
{
//required for H3 skills, not allowed in mods (even if mod is overriding original skill) | number
//numeric id
"id": 42,
//required | string
//translatable name
"name": "Skill Name",
//optional | default = false| boolean
//this skill cant be learned in usual way, overrides chance to get
"special": true,
//optional| default 0| chance to learn by default for any Hero Class from any mod
"defaultChance": 3,
//optional | no default | string-numeric dictionary as json object
//class-specific chance (reveresed version of Hero Class attribute)
"chances":
{
"core:hero.cleric": 5
}
//required | object
"levels":{
"basic":
{
//optional| default auto-generated| string
//translatable name
"name": "Basic nothing",
//optional |no default| string-bonus dictionary as json object
//there are skills handled only by skill level
//and there might be skill that give bonus only on high level
// (allows overriding by name)
"bonuses":
{
"firstBonus":{[bonus format]},
"secondBonus":{[bonus format]}
}
},
"advanced":
{
},
"expert":
{
}
}
}
}